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Love, Tumblr, and youtube.com: BE PHORE NTERESTING ofutpemata: dailypsychologyfacts:10 Habits Highly Interesting People Always Practice聽 Love this.
Love, Tumblr, and youtube.com: BE
 PHORE
 NTERESTING
ofutpemata:

dailypsychologyfacts:10 Habits Highly Interesting People Always Practice聽

Love this.

ofutpemata: dailypsychologyfacts:10 Habits Highly Interesting People Always Practice聽 Love this.

Target, Tumblr, and youtube.com: mikenlos: 鈥 le noir c'est ma couleur ! 莽a fait ressortir le vert de mes yeux 聽"聽 c(h)at noir redraw!!聽 (聽https://www.youtube.com/watch?v=QcoMKiWMt4Y聽)
Target, Tumblr, and youtube.com: mikenlos:

鈥 le noir c'est ma couleur ! 莽a fait ressortir le vert de mes yeux 聽"聽

c(h)at noir redraw!!聽 (聽https://www.youtube.com/watch?v=QcoMKiWMt4Y聽)

mikenlos: 鈥 le noir c'est ma couleur ! 莽a fait ressortir le vert de mes yeux 聽"聽 c(h)at noir redraw!!聽 (聽https://www.youtube.com/watch?v=Q...

Dogs, Head, and Love: MACHINEDOGGERISM machinedoggerism: One last kiss. I love you like a broken pot. One last kiss. I love you like a pack of dogs. One last kiss. I need you like I need a gaping head wound.
Dogs, Head, and Love: MACHINEDOGGERISM
machinedoggerism:


One last kiss. I love you like a broken pot. One last kiss. I love you like a pack of dogs. One last kiss. I need you like I need a gaping head wound.

machinedoggerism: One last kiss. I love you like a broken pot. One last kiss. I love you like a pack of dogs. One last kiss. I need you li...

Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game聽 Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We鈥檙e talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn鈥檛 get involved in political scandals, or drive a car off a ramp etc.), but there鈥檚 a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding聽designed聽the music. There鈥檚 also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What鈥檚 the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It鈥檚 become one of the best things about the game, and I鈥檓 so glad we stuck with it. I will say it鈥檚 a weird thing to explain when your very not-online hairdresser asks you 鈥渙h, what game are you working on?鈥澛 How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime鈥攚ith big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics鈥攍ines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it鈥檚 a game that鈥檚 largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character鈥檚 awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it鈥檚 less restrictive than most stealth games, and there鈥檚 no real fail state (ie. if a character sees a goose, they鈥檒l think 鈥渁h, there鈥檚 a goose鈥 rather than 鈥淚鈥檇 better shoot and kill that spy鈥), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children鈥檚 television has been a huge influence on the game. Otherwise, we鈥檙e always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the聽website to find out how you can get your hands聽wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game聽
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We鈥檙e talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn鈥檛 get involved in political scandals, or drive a car off a ramp etc.), but there鈥檚 a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding聽designed聽the music. There鈥檚 also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What鈥檚 the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It鈥檚 become one of the best things about the game, and I鈥檓 so glad we stuck with it. I will say it鈥檚 a weird thing to explain when your very not-online hairdresser asks you 鈥渙h, what game are you working on?鈥澛 
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime鈥攚ith big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics鈥攍ines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it鈥檚 a game that鈥檚 largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character鈥檚 awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it鈥檚 less restrictive than most stealth games, and there鈥檚 no real fail state (ie. if a character sees a goose, they鈥檒l think 鈥渁h, there鈥檚 a goose鈥 rather than 鈥淚鈥檇 better shoot and kill that spy鈥), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children鈥檚 television has been a huge influence on the game. Otherwise, we鈥檙e always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the聽website to find out how you can get your hands聽wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game聽 Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

Target, youtube.com, and Watch: FALLONTONIGHT Jimmy and Lilly Singh discuss聽the tweet that predicted her talk show, A Little Late with Lilly Singh.聽
Target, youtube.com, and Watch: FALLONTONIGHT
Jimmy and Lilly Singh discuss聽the tweet that predicted her talk show, A Little Late with Lilly Singh.聽

Jimmy and Lilly Singh discuss聽the tweet that predicted her talk show, A Little Late with Lilly Singh.聽

Tumblr, youtube.com, and Blog: 1833outboy: listen to the boom boom, we are breaking through (x)
Tumblr, youtube.com, and Blog: 1833outboy:

listen to the boom boom, we are breaking through (x)

1833outboy: listen to the boom boom, we are breaking through (x)

Girls, Scooby Doo, and Tumblr: midvalkyrie:On the 50th Anniversary of Scooby-Doo let us celebrate the musical group of goddesses known as the Hex Girls (x)
Girls, Scooby Doo, and Tumblr: midvalkyrie:On the 50th Anniversary of Scooby-Doo let us celebrate the musical group of goddesses known as the Hex Girls (x)

midvalkyrie:On the 50th Anniversary of Scooby-Doo let us celebrate the musical group of goddesses known as the Hex Girls (x)