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Community, Drugs, and Homeless: an account you reported @babadookspinoza Follow "Giving people homes" YEAH NO SHIT When Europe gets it right It's a miracle': Helsinki's radical solution to homelessness Finland is the only EU country where homelessness is falling. Its secret? Giving people homes as soon as they need them- unconditionally 3:34 PM -3 Jun 2019 3,568 Retweets 12,641 Likes Julesy @julesprom Follow "you can't just give people homes for free" actually you can and it turns out to be a cheaper alternative for cities and communities than having a homeless population "but no one wants to have to pay for all this" its literally cheaper and benefits everyone in the community an account you reported @babadookspinoza "Giving people homes" YEAH NO SHIT Is amiracle': Helsinki's radical solution to homelessness Show this thread y d 10:53 PM -3 Jun 2019 7,235 Retweets 16,637 Likes bemusedlybespectacled: jethroq: goawfma: who would have thought that the solution to homelessness is providing people with housing? 🧐 The solution isn’t 100% perfect, there’s a lot of people who aren’t technically homeless because they live with other people for free etc. but yeah this does majorly help reduce risks for vulnerable people. Here’s the big thing about it that might scandalize Americans even more so than the idea of free housing: you don’t have to do anything to “deserve it.” Most countries use what’s called “the staircase model” – you start by being in shelter, then maybe a halfway house, then permanent housing. You can “move up” by going through rehab or getting a job or accessing other services. The idea is that housing is something you get as a reward for good behavior, not something you get by right. But with the housing first model, you get the house first, and then deal with everything else. It’s a lot easier to stop using drugs and alcohol when you have other ways to pass the time and aren’t under constant stress. It’s a lot easier to get a job when you have an address to put on your applications. It’s a lot easier to treat mental illness when you’re in a safe place that doesn’t add to your fear and pain. But if your mentality is that housing is something only the morally pure and socially acceptable deserve, and the only way to get it is for people to jump through hoops to prove their goodness, then of course you’re going to hate this model.
Community, Drugs, and Homeless: an account you reported
 @babadookspinoza
 Follow
 "Giving people homes" YEAH NO SHIT
 When Europe gets it right
 It's a miracle': Helsinki's
 radical solution to
 homelessness
 Finland is the only EU country where
 homelessness is falling. Its secret? Giving
 people homes as soon as they need them-
 unconditionally
 3:34 PM -3 Jun 2019
 3,568 Retweets 12,641 Likes

 Julesy
 @julesprom
 Follow
 "you can't just give people homes for
 free"
 actually you can and it turns out to be a
 cheaper alternative for cities and
 communities than having a homeless
 population
 "but no one wants to have to pay for all
 this"
 its literally cheaper and benefits
 everyone in the community
 an account you reported @babadookspinoza
 "Giving people homes" YEAH NO SHIT
 Is amiracle': Helsinki's
 radical solution to
 homelessness
 Show this thread
 y
 d
 10:53 PM -3 Jun 2019
 7,235 Retweets 16,637 Likes
bemusedlybespectacled:
jethroq:

goawfma:
who would have thought that the solution to homelessness is providing people with housing? 🧐
The solution isn’t 100% perfect, there’s a lot of people who aren’t technically homeless because they live with other people for free etc. but yeah this does majorly help reduce risks for vulnerable people.

Here’s the big thing about it that might scandalize Americans even more so than the idea of free housing: you don’t have to do anything to “deserve it.” Most countries use what’s called “the staircase model” – you start by being in shelter, then maybe a halfway house, then permanent housing. You can “move up” by going through rehab or getting a job or accessing other services. The idea is that housing is something you get as a reward for good behavior, not something you get by right.
But with the housing first model, you get the house first, and then deal with everything else. It’s a lot easier to stop using drugs and alcohol when you have other ways to pass the time and aren’t under constant stress. It’s a lot easier to get a job when you have an address to put on your applications. It’s a lot easier to treat mental illness when you’re in a safe place that doesn’t add to your fear and pain. But if your mentality is that housing is something only the morally pure and socially acceptable deserve, and the only way to get it is for people to jump through hoops to prove their goodness, then of course you’re going to hate this model.

bemusedlybespectacled: jethroq: goawfma: who would have thought that the solution to homelessness is providing people with housing? 🧐 The s...

Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

Comfortable, Deer, and Hello: hello-kitty-senpai There is a specific and terrifying difference between "never were" monsters and "are not anymore" monsters The thing that was not a deer implies a creature which mimics a deer but imperfectly and the details which are wrong are what makes it terrifying The thing that was not a deer anymore" on the other hand implies a thing that USED to be a deer before it was somehow mutated, possessed, parasitically controlled or reanimated improperly and what makes THAT terrifying is the details that are still right and recognizable poking out of all the wrong and horrible malformations hello-kitty-senpai hey I totally forgot the 3rd type, which is "Is Not Anymore And Maybe Never Was" monsters "The thing which was no longer a deer and maybe never was" implies a creature that, at first glance, completely appears to be a deer, but over time degrades very slowly until you realize (probably too late) that it is not a deer anymore, and had you seen it in this state first, you wouldn't have recognized it as a deer at all, and there's a decent chance that it was never actually a deer to begin with but only a very good mimic, and what makes this one scary is the slow change from everything being right to everything being wrong, happening slowly enough that you don't even notice it until its too late, as welll as the fact that something now so clearly not a deer could have fooled you to begin with katekarl And the fourth type, which is, "I dunno, but it sure ain't a deer. Which implies complete confusion about what the creature could be, to the point that even a person as comfortable in this world as someone who would use the word ain't unironically is uncertain, which should horrify you to the deepest depths of your soul. goblinfruit Don't forget the fifth type, the that's a weird looking dog," implying that while the creature has an appearance that slips beyond our ken, that raises the tiny hairs at the back of our necks and limbs, that makes our lungs rattle and hearts constrict,... personality-wise, it is a good boy Source: hello-kitty-senpai 52,450 notes #anymore #never #were #notNever were, not anymore - #Anymore #notNever
Comfortable, Deer, and Hello: hello-kitty-senpai
 There is a specific and terrifying difference between "never were" monsters and
 "are not anymore" monsters
 The thing that was not a deer implies a creature which mimics a deer but
 imperfectly and the details which are wrong are what makes it terrifying
 The thing that was not a deer anymore" on the other hand implies a thing that
 USED to be a deer before it was somehow mutated, possessed, parasitically
 controlled or reanimated improperly and what makes THAT terrifying is the
 details that are still right and recognizable poking out of all the wrong and
 horrible malformations
 hello-kitty-senpai
 hey I totally
 forgot the 3rd type, which is "Is Not Anymore And
 Maybe Never Was" monsters
 "The thing which was no longer a deer and maybe never was" implies a creature
 that, at first glance, completely appears to be a deer, but over time degrades
 very slowly until you realize (probably too late) that it is not a deer anymore, and
 had you seen it in this state first, you wouldn't have recognized it as a deer at all,
 and there's a decent chance that it was never actually a deer to begin with but
 only a very good mimic, and what makes this one scary is the slow change from
 everything being right to everything being wrong, happening slowly enough that
 you don't even notice it until its too late, as welll as the fact that something now
 so clearly not a deer could have fooled you to begin with
 katekarl
 And the fourth type, which is, "I dunno, but it sure ain't a deer. Which implies
 complete confusion about what the creature could be, to the point that even a
 person as comfortable in this world as someone who would use the word ain't
 unironically is uncertain, which should horrify you to the deepest depths of your
 soul.
 goblinfruit
 Don't forget the fifth type, the that's a weird looking dog," implying that while the
 creature has an appearance that slips beyond our ken, that raises the tiny hairs
 at the back of our necks and limbs, that makes our lungs rattle and hearts
 constrict,... personality-wise, it is a good boy
 Source: hello-kitty-senpai
 52,450 notes
#anymore #never #were #notNever were, not anymore - #Anymore #notNever

#anymore #never #were #notNever were, not anymore - #Anymore #notNever

Beautiful, Christmas, and Fire: Isee no GOD up here... NO-GODS-NO-MASTERS.COM prolifeproliberty: metalcatholic: danthesantana: metalcatholic: atheist-freethinker: https://www.no-gods-no-masters.com/anti-religion-atheist-shirts-C84733/ Apollo 11 Astronaut Buzz Aldrin took communion on the moon Apollo 8 astronauts read from Genesis when in orbit Roger B. Chaffee (Died in Apollo 1 fire) is quoted as saying  “The world itself looks cleaner and so much more beautiful. Maybe we can make it that way—the way God intended it to be—by giving everybody that new perspective from out in space” James Irwin (Apollo 15) wrote “Being on the moon had a profound spiritual impact upon my life. Before I entered space with the Apollo 15 mission in July of 1971, I was a lukewarm Christian, to say the least! I was even a silent Christian, but I feel the Lord sent me to the moon so I could return to the earth and share his Son, Jesus Christ.” John Glenn the first American to orbit the Earth told reporters  “To look out at this kind of creation and not believe in God is to me impossible. It just strengthens my faith.” These are just a few examples of astronauts that had faith in God. I’m not here to start a debate. Just to say I feel it’s a bit disingenuous to tie in scientific discoveries with a lack of faith when some of the key people in those discoveries clearly had strong beliefs in some form of a higher power. Also the quote is attributed to yuri gagarin the first man in space, however, wether he actually said that0 he saw no god in space is highly disputed, and he may have even been a convinced Christian. Well I don’t think the soviet union took to kindly to any religion so that info doesn’t surprise me. I was trying to figure out if op had a source but couldn’t. Also even if he did say that, I don’t know any Christian who would expect to see God just kind of hanging out in orbit around the earth… Everyone knows God floats about in space like Princess Leia in The Last Jedi
Beautiful, Christmas, and Fire: Isee no
 GOD
 up here...
 NO-GODS-NO-MASTERS.COM
prolifeproliberty:

metalcatholic:


danthesantana:

metalcatholic:


atheist-freethinker:
https://www.no-gods-no-masters.com/anti-religion-atheist-shirts-C84733/
Apollo 11 Astronaut Buzz Aldrin took communion on the moon

Apollo 8 astronauts read from Genesis when in orbit


Roger B. Chaffee (Died in Apollo 1 fire) is quoted as saying 
“The world itself looks cleaner and so much more beautiful. Maybe we can make it that way—the way God intended it to be—by giving everybody that new perspective from out in space”



James Irwin (Apollo 15) wrote “Being on the moon had a profound spiritual impact upon my life. Before I entered space with the Apollo 15 mission in July of 1971, I was a lukewarm Christian, to say the least! I was even a silent Christian, but I feel the Lord sent me to the moon so I could return to the earth and share his Son, Jesus Christ.”

John Glenn the first American to orbit the Earth told reporters 
“To look out at this kind of creation and not believe in God is to me impossible. It just strengthens my faith.”



These are just a few examples of astronauts that had faith in God. I’m not here to start a debate. Just to say I feel it’s a bit disingenuous to tie in scientific discoveries with a lack of faith when some of the key people in those discoveries clearly had strong beliefs in some form of a higher power.


Also the quote is attributed to yuri gagarin the first man in space, however, wether he actually said that0 he saw no god in space is highly disputed, and he may have even been a convinced Christian.

Well I don’t think the soviet union took to kindly to any religion so that info doesn’t surprise me. I was trying to figure out if op had a source but couldn’t.


Also even if he did say that, I don’t know any Christian who would expect to see God just kind of hanging out in orbit around the earth…


Everyone knows God floats about in space like Princess Leia in The Last Jedi

prolifeproliberty: metalcatholic: danthesantana: metalcatholic: atheist-freethinker: https://www.no-gods-no-masters.com/anti-religion-...

Tumblr, Blog, and Com: MART keohimoriart: my queeeeeeennnssssss!!!!!!!i have not forgotten about them~~Hanging out at night, not caring where they are cuz honestly, who would mess with ‘em???
Tumblr, Blog, and Com: MART
keohimoriart:

my queeeeeeennnssssss!!!!!!!i have not forgotten about them~~Hanging out at night, not caring where they are cuz honestly, who would mess with ‘em???

keohimoriart: my queeeeeeennnssssss!!!!!!!i have not forgotten about them~~Hanging out at night, not caring where they are cuz honestly, wh...

Dove, Funny, and Head: Language Why English is so hard to learn 11. The insurance was invalid for the invalid in his hospital bed. 12. There was a row among the oarsmen about who would row. 13. They were too close to the door to close it. 14. The buck does funny things when the does (females) are present. 15.A seamstress and a sewer fell down into a sewer line. 16. To help with planting, the farmer taught his sow to sow. 17.The wind was too strong to wind the sail around the mast. Marlene Davis YOU think English is easy? Check out the following. 1. The bandage was wound around the wound. 2. The farm was cultivated to produce produce. 3. The dump was so full that the workers had to refuse more refuse. 4. We must polish the Polish furniture shown at the store. 5. He could lead if he would get the lead out. 6. The soldier decided to desert his tasty dessert in the desert. 7. Since there is no time like the pres- ent, he thought it was time to present the present to his girlfriend. 8.A bass was painted on the head of the bass drum. 9.When shot at, the dove dove into the bushes. 10.1 did not object to the object which he showed me. 18. Upon seeing the tear in her painting she shed a tear. 19.I had to subject the subject to a series of tests. 20. How can I intimate this to my most intimate friend? Heteronyms These are brilliant. Homonyms or homographs are words of like spelling, but with more than one meaning and sound. When pronounced differently, they are known as heteronyms English is thoroughly tough
Dove, Funny, and Head: Language
 Why English is
 so hard to learn
 11. The insurance was invalid for the
 invalid in his hospital bed.
 12. There was a row among the
 oarsmen about who would row.
 13. They were too close to the door
 to close it.
 14. The buck does funny things when
 the does (females) are present.
 15.A seamstress and a sewer fell
 down into a sewer line.
 16. To help with planting, the farmer
 taught his sow to sow.
 17.The wind was too strong to wind
 the sail around the mast.
 Marlene Davis
 YOU think English
 is easy? Check out
 the following.
 1. The bandage
 was wound around
 the wound.
 2. The farm was cultivated to produce
 produce.
 3. The dump was so full that the
 workers had to refuse more refuse.
 4. We must polish the Polish furniture
 shown at the store.
 5. He could lead if he would get the
 lead out.
 6. The soldier decided to desert his
 tasty dessert in the desert.
 7. Since there is no time like the pres-
 ent, he thought it was time to present the
 present to his girlfriend.
 8.A bass was painted on the head of
 the bass drum.
 9.When shot at, the dove dove into
 the bushes.
 10.1 did not object to the object
 which he showed me.
 18. Upon seeing the tear in her
 painting she shed a tear.
 19.I had to subject the subject to a
 series of tests.
 20. How can I intimate this to my
 most intimate friend?
 Heteronyms
 These are brilliant. Homonyms
 or homographs are words of like
 spelling, but with more than one
 meaning and sound.
 When pronounced differently,
 they are known as heteronyms
English is thoroughly tough

English is thoroughly tough