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Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

Tumblr, Blog, and Water: awesomage: Magical Water Droplets Back Flow Visual Effect
Tumblr, Blog, and Water: awesomage:

Magical Water Droplets Back Flow Visual Effect

awesomage: Magical Water Droplets Back Flow Visual Effect

Crazy, Facebook, and Fail: Add Friend A fellow melanated creative recieved this deliberate discouragement in his tumblr inbox...what's crazy is...I can't really say that anonymous is wrong though. #Sad #P0C #WherelsTheSupport Ananymous s... you know ur kickstarter is going to fail, right? tumblr and the rest of the world doesn't care about visual novels featuring black people nearly as much as you seem to think they do. just look at how little notes your little project gets. Like Comment Share EN OF 2AL blackmoonbabe: askhimemiyaanthy: feminismdoneright: I’m going to point out some weird things about @projecttrinity‘s upcoming visual novel “Women of Xal” in relation to this site. 1) It’s an upcoming Kickstarter bound otome game that very obviously is PoC / People of Color WoC/ Women of Color centric. We’ve got a bi female lead with several romancable women. And it’s in a harsh matriarchal society ready to give some brutal parallels to our own. Being helmed by a very capable and snarky Black writer. The two programmers are women. The artists are women. The singers are women. One of the animators is a woman. AND THERE’S TANGIBLE QUALITY TO IT! I thought we’ve been asking for more projects like this for years now. But Tumblr has been the most quiet of the four sites it’s updating on??? (Youtube, Facebook, LemmSoftForums, Tumblr)  2) How are hateful anons finding this project before everyone else? Why are we letting Black creatives feel like the anon has a point about Tumblr not caring? Isn’t this site notorious for propping up content like this? Where are my feminists at?! Like, I truly get it: Most of you will have only just heard of this. And Tumblr didn’t make it easy in the first place. Tags and timing are madly important. But so are reblogs and follows! You’re reading this now - there’s nothing truly stopping you from showing that anon the middle finger. For every time WE DON’T JUST ‘HEART’ A CREATIVE’S POST and reblog/follow their content, we prove hateful anons like this wrong. And every time we prove them wrong, we send an encouraging message to other minorities who want to share their passions with the world, but face that uphill battle. And hey, the writer clearly has faith in this site still: You can find out more about the project here. Or, better yet, follow, and support the team here! (Bonus Note: If you’re someone who has been reblogging a lot of content from this team as well, cheers, fellow sisters! 3) Something unrelated, but, please help support! :)  Tumblr’s pretty good about ignoring black creators, hell alot of black people on tumblr are pretty good about ignoring black creators. Which really goes to show you most of the folks on here are just being performative for good noodle stars and aren’t really about anything.
Crazy, Facebook, and Fail: Add Friend
 A fellow melanated creative recieved this deliberate discouragement in his tumblr
 inbox...what's crazy is...I can't really say that anonymous is wrong though. #Sad
 #P0C #WherelsTheSupport
 Ananymous s...
 you know ur kickstarter is going to fail, right? tumblr and the rest of the world doesn't
 care about visual novels featuring black people nearly as much as you seem to think they
 do. just look at how little notes your little project gets.
 Like
 Comment
 Share

 EN
 OF
 2AL
blackmoonbabe:

askhimemiyaanthy:

feminismdoneright:

I’m going to point out some weird things about @projecttrinity‘s upcoming visual novel “Women of Xal” in relation to this site.
1) It’s an upcoming Kickstarter bound otome game that very obviously is PoC / People of Color  WoC/ Women of Color centric. We’ve got a bi female lead with several romancable women. And it’s in a harsh matriarchal society ready to give some brutal parallels to our own. Being helmed by a very capable and snarky Black writer. The two programmers are women. The artists are women. The singers are women. One of the animators is a woman. AND THERE’S TANGIBLE QUALITY TO IT! I thought we’ve been asking for more projects like this for years now. But Tumblr has been the most quiet of the four sites

it’s updating on???

 (Youtube, Facebook, LemmSoftForums, Tumblr) 
2) How are hateful anons finding this project before everyone else? Why are we letting Black creatives feel like the anon has a point about Tumblr not caring? Isn’t this site notorious for propping up content like this? Where are my feminists at?!
Like, I truly get it: Most of you will have only just heard of this. And Tumblr didn’t make it easy in the first place. Tags and timing are madly important. But so are reblogs and follows! You’re reading this now - there’s nothing truly stopping you from showing that anon the middle finger. For every time WE DON’T JUST ‘HEART’ A CREATIVE’S POST and reblog/follow their content, we prove hateful anons like this wrong. And every time we prove them wrong, we send an encouraging message to other minorities who want to share their passions with the world, but face that uphill battle.
And hey, the writer clearly has faith in this site still:

You can find out more about the project here.
Or, better yet, follow, and support the team here!

(Bonus Note: If you’re someone who has been reblogging a lot of content from this team as well, cheers, fellow sisters! 3)

Something unrelated, but, please help support! :) 

Tumblr’s pretty good about ignoring black creators, hell alot of black people on tumblr are pretty good about ignoring black creators. Which really goes to show you most of the folks on here are just being performative for good noodle stars and aren’t really about anything.

blackmoonbabe: askhimemiyaanthy: feminismdoneright: I’m going to point out some weird things about @projecttrinity‘s upcoming visual nove...

Microsoft, True, and Break: OTHER PROGRAMMERS VS ME THEIR CODE MY CODE var joinResult from dataRowl in FormReportDataTable. As Enumerable () join dataRow2 in dtFormsCategories. As Enumerable () on dataRow1["FormID" ] equals dataRow2["ObjectID"] into tempResult from resultRow in tempResult.Default If Empty (drFormsCaregory) join EntityRow in dtEntities.As Enumerable () on (Guid)dataRow1["EntityID"] equals (Guid)EntityRow"ID" into tempResult2 from resultRow2 in tempResult2. Default I f Empty() join CategoryRow in dtCategories.As Enumerable () on (Guid)resultRow[ "CategoryID" ) equals (Guid)CategoryRow[ " ID" ] into tempResult3 from resultRow3 in tempResult3.DefaultIfEmpty() if C ) bark); 3 select new { SubPortalName resultRow3 null? string. Empty: result Ro (dataRowlnull | dataRowi["FormID"]- DBNU11.v FormID FormName (data Rowl null |l dataRowl["FormName "] DBNu CategoryID (result Row null |resultRow[ "CategoryID"].E FormGroupVisible (dataRow1 -null | dataRowl["FormGroupV FormActions (dataRow1 null | dataRow1["FormActions " ] EntityVisible resultRow2 == null false true, QUESTIONS MY QUESTIONS THEIR What is the good RMSE (root-mean-square-error) value range to justify the efficiency of multivariate linear regression model? How do you type the upside down q? Asked today Viewed 254 times Asked today Viewed 3 times THEIR ERRORS My ERRORS Error List X1 Error 2 Warnings Entire Solution Microsoft Visual Studio Code Description Managed Debugging Assistant 'FatalExecutionEngineError has detected a problem in 'CUserssv17386 Desktop Csharp RefProp_cs_Examples bin Debug RefProp cs Examples.exe CS1002 A CS0168 You forgot the semicolon again. Idiot The variable 'e' is declared but never used Additional information: The runtime has encountered a fatal error. The address of the error was at Oxe4737ba2, on thread 0x24dc. The error code is Oxc0000005. This A CS0168 The variable 'e1' is declared but never used error may be a bug in the CLR or in the unsafe or non-verifiable portions of user code. Common sources of this bug include user marshaling errors for COM-interop or PInvoke, which may corrupt the stack. Break when this exception type is thrown Break and open Exception Settings Continue Break Ignore DEJMAN [OC] What the hell is a stack overflow anyway?
Microsoft, True, and Break: OTHER PROGRAMMERS
 VS ME
 THEIR CODE
 MY CODE
 var joinResult
 from dataRowl in FormReportDataTable. As Enumerable ()
 join dataRow2 in dtFormsCategories. As Enumerable ()
 on dataRow1["FormID" ] equals dataRow2["ObjectID"]
 into tempResult
 from resultRow in tempResult.Default If Empty (drFormsCaregory)
 join EntityRow in dtEntities.As Enumerable ()
 on (Guid)dataRow1["EntityID"] equals (Guid)EntityRow"ID"
 into tempResult2
 from resultRow2 in tempResult2. Default I f Empty()
 join CategoryRow in dtCategories.As Enumerable ()
 on (Guid)resultRow[ "CategoryID" ) equals (Guid)CategoryRow[ " ID" ]
 into tempResult3
 from resultRow3 in tempResult3.DefaultIfEmpty()
 if C
 )
 bark);
 3
 select new
 {
 SubPortalName resultRow3 null? string. Empty: result Ro
 (dataRowlnull | dataRowi["FormID"]- DBNU11.v
 FormID
 FormName (data Rowl null |l dataRowl["FormName "] DBNu
 CategoryID (result Row null |resultRow[ "CategoryID"].E
 FormGroupVisible (dataRow1 -null | dataRowl["FormGroupV
 FormActions (dataRow1 null | dataRow1["FormActions " ]
 EntityVisible resultRow2 == null false true,
 QUESTIONS MY QUESTIONS
 THEIR
 What is the good RMSE
 (root-mean-square-error)
 value range to justify the
 efficiency of multivariate
 linear regression model?
 How do you type the
 upside down q?
 Asked today Viewed 254 times
 Asked today Viewed 3 times
 THEIR ERRORS
 My ERRORS
 Error List
 X1 Error
 2 Warnings
 Entire Solution
 Microsoft Visual Studio
 Code
 Description
 Managed Debugging Assistant 'FatalExecutionEngineError has detected a problem in
 'CUserssv17386 Desktop Csharp RefProp_cs_Examples bin Debug
 RefProp cs Examples.exe
 CS1002
 A CS0168
 You forgot the semicolon again. Idiot
 The variable 'e' is declared but never used
 Additional information: The runtime has encountered a fatal error. The address of
 the error was at Oxe4737ba2, on thread 0x24dc. The error code is Oxc0000005. This
 A CS0168
 The variable 'e1' is declared but never used
 error may be a bug in the CLR or in the unsafe or non-verifiable portions of user
 code. Common sources of this bug include user marshaling errors for COM-interop
 or PInvoke, which may corrupt the stack.
 Break when this exception type is thrown
 Break and open Exception Settings
 Continue
 Break
 Ignore
 DEJMAN
[OC] What the hell is a stack overflow anyway?

[OC] What the hell is a stack overflow anyway?