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Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

Memes, Goal, and Been: Mi elfutbO Would that have been a goal without the player there to stop it?
Memes, Goal, and Been: Mi
 elfutbO
Would that have been a goal without the player there to stop it?

Would that have been a goal without the player there to stop it?

Beautiful, Life, and Minecraft: bee-cowboy I hate shipwrecks in Minecraft bc they imply that there is/was some form of intelligent life in Minecraft before the player.. It's clearly not villagers bc they can't even build a village properly.. Who are these mysterious ship builders and where did they go. bee-cowboy halfaqueen It's my theory that Minecraft is post-apocalypse, most likely nuclear and the monsters where mutated by the fallout. The villagers are a new humanoid evolution trying to become the next dominant species and you are the last of the truly human survivors @halfaqueen your mind.. halfaqueern actually the more i think ab it the more beautiful and lonely the world gets. i developed this interpretation after mineshafts where added but even before that, the temples buried by sand? trapped caverns in jungles? even in other worlds, fortresses in hell itself now only guarded by skeletons? houses in the end only accessible by portal after defeating the dragon? all relics of a past race thats beern mysteriously wiped. the villagers dont know perhaps, they see you and assume your one of them. different perhaps, your nose is much to short and face much to squished, your language garbled complexities they have yet to decode, but thats fine to them. you have things they want and they have things you want. perhaps they will one day, long after you get tired of this world, uncover those past relics as well. perhaps they will recognize the stories passed down, perhaps they will lament not trying to understand you, to find the missing pieces of the race before them now entirely gone or something like that. im v tired what the fuck, carol
Beautiful, Life, and Minecraft: bee-cowboy
 I hate shipwrecks in Minecraft bc they imply
 that there is/was some form of intelligent life in
 Minecraft before the player.. It's clearly not
 villagers bc they can't even build a village
 properly.. Who are these mysterious ship
 builders and where did they go.
 bee-cowboy
 halfaqueen
 It's my theory that Minecraft is
 post-apocalypse, most likely
 nuclear and the monsters where
 mutated by the fallout. The
 villagers are a new humanoid
 evolution trying to become the
 next dominant species and you are
 the last of the truly human
 survivors
 @halfaqueen your mind..
 halfaqueern
 actually the more i think ab it the more
 beautiful and lonely the world gets. i developed
 this interpretation after mineshafts where
 added but even before that, the temples buried
 by sand? trapped caverns in jungles? even in
 other worlds, fortresses in hell itself now only
 guarded by skeletons? houses in the end only
 accessible by portal after defeating the
 dragon? all relics of a past race thats beern
 mysteriously wiped. the villagers dont know
 perhaps, they see you and assume your one of
 them. different perhaps, your nose is much to
 short and face much to squished, your
 language garbled complexities they have yet to
 decode, but thats fine to them. you have things
 they want and they have things you want.
 perhaps they will one day, long after you get
 tired of this world, uncover those past relics as
 well. perhaps they will recognize the stories
 passed down, perhaps they will lament not
 trying to understand you, to find the missing
 pieces of the race before them now entirely
 gone
 or something like that. im v tired
what the fuck, carol

what the fuck, carol