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Fucking, Minecraft, and Queen: chekplaysminecraft Theory Time The reason endermen don't like it when you look at them is because they communicate telepathically with one another by locking eyes! Humans are absolutely not designed to do this so when we look at them we are accidentally projecting all of our thoughts into them at the same time and it hurts :( Dcice-block But like, since the player is not of the Minecraft world, the player is just what the use to explore it, what if it's like: Enderman: *looks at player's eyes Player: 01010010 01100001 O0100000 01110010 01100001 00100000 01010010 01100001 01110011 01110000 01110101 01110100 01101001 01101110 00100000 01101100 01101111 01110110 01100101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01010010 01110101 01110011 01110011 01101001 01100001 01101110 00100000 01110001 01110101 01100101 01100101 01101110 00100000 01101111 01101000 00100000 01100110 01110101 01100011 01101011 00100000 01100001 01101110 00100000 01100101 01101110 01100100 01100101 01110010 01101101 01100001 01101110 Enderman: oh ok *attacks player* tiny-slime 00100000 01101100 01101111 01110110 01100101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01010010 01110101 01110011 01110011 01101001 01100001 01101110 e0100000 01110001 01110101 01100101 01100101 01101110 00100000 01101111 01101000 e0100000 01100110 01110101 e11e0011 01101011 e0100000 01100001 01101110 e0100000 01100101 011e1110 01100100 01100101 e1110010 01101101 01100001 01101110 Convertx Reset Swap Ra ra Rasputin lover of the Russian queen oh fuck an enderman viostormcaller This kills me every single fucking time
Fucking, Minecraft, and Queen: chekplaysminecraft
 Theory Time
 The reason endermen don't like it when you
 look at them is because they communicate
 telepathically with one another by locking
 eyes! Humans are absolutely not designed
 to do this so when we look at them we are
 accidentally projecting all of our thoughts
 into them at the same time and it hurts :(
 Dcice-block
 But like, since the player is not of the
 Minecraft world, the player is just what the
 use to explore it, what if it's like:
 Enderman: *looks at player's eyes
 Player: 01010010 01100001 O0100000
 01110010 01100001 00100000 01010010
 01100001 01110011 01110000 01110101
 01110100 01101001 01101110 00100000
 01101100 01101111 01110110 01100101
 01110010 00100000 01101111 01100110
 00100000 01110100 01101000 01100101
 00100000 01010010 01110101 01110011
 01110011 01101001 01100001 01101110
 00100000 01110001 01110101 01100101
 01100101 01101110 00100000 01101111
 01101000 00100000 01100110 01110101
 01100011 01101011 00100000 01100001
 01101110 00100000 01100101 01101110
 01100100 01100101 01110010 01101101
 01100001 01101110
 Enderman: oh ok *attacks player*
 tiny-slime
 00100000 01101100 01101111 01110110 01100101 01110010 00100000
 01101111 01100110 00100000 01110100 01101000 01100101 00100000
 01010010 01110101 01110011 01110011 01101001 01100001 01101110
 e0100000 01110001 01110101 01100101 01100101 01101110 00100000
 01101111 01101000 e0100000 01100110 01110101 e11e0011 01101011
 e0100000 01100001 01101110 e0100000 01100101 011e1110 01100100
 01100101 e1110010 01101101 01100001 01101110
 Convertx Reset Swap
 Ra ra Rasputin lover of the Russian queen oh fuck an enderman
 viostormcaller
 This kills me every single fucking time

Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

Memes, Goal, and Been: Mi elfutbO Would that have been a goal without the player there to stop it?
Memes, Goal, and Been: Mi
 elfutbO
Would that have been a goal without the player there to stop it?

Would that have been a goal without the player there to stop it?