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Complex, Disney, and Energy: Ori and the Virgin Forest Hollow Chad Art is admittedly pretty, but it's difficult to distinquish between the Art is both pretty and functional. Easy to distinguish between level geometry and set foreground and background dressing One of, if not the largest metroidvania ever created. Calls itself a Metroidvania. Is Combat starts simple but becomes more complex and intricate as new abilities are unlocked Guides the player subtly by allowing them to observe the incredibly linear with tons of scripted railroading environment. Platforming is tight and precise Dark Souls story telling. Lore is gleaned from the environment as well as Platforming feels sloppy due to overly bouncy movement "Combat" consists of zapping enemies while dialogue from NPCs that manages to avoid feeling like exposition. Morality of major characters are ambigous. running away Uses an old nail and the souls of its enemies to Each area is dense and has a fight hordes of insect distinct identity to it with its Areas are shallow. Little corpses own enemies, ambience, and reason to explore old places Disney story telling. Villain is music. Has a manual healing mechanic to help you when you don't have much health. Health and soul upgrades are placed in intuitive places, helped by the game's exploratory nature. uninteresting Barely any backtracking, a genre staple. Backtracking occurs throughout the game, leading to discovery of new places within old areas. Health and energy upgrades are obtuse, out of the way places which is at odds with the generally 100% void. Uses a blue circle to feebly inear area design. push back enemies. Doesn't Technically also a furry, but this game is about BUGS really fight 0% void Nearly 50 exhilarating boss fights. Few, if any real boss fights Fur ry Ori and the Virgin Forest vs. Hollow Chad
Complex, Disney, and Energy: Ori and the Virgin Forest
 Hollow Chad
 Art is admittedly pretty, but it's
 difficult to distinquish between the
 Art is both pretty and functional. Easy to
 distinguish between level geometry and set
 foreground and background
 dressing
 One of, if not the largest
 metroidvania ever created.
 Calls itself a Metroidvania. Is
 Combat starts simple but becomes
 more complex and intricate as new
 abilities are unlocked
 Guides the player subtly by
 allowing them to observe the
 incredibly linear with tons of
 scripted railroading
 environment.
 Platforming is tight and precise
 Dark Souls story telling. Lore is gleaned
 from the environment as well as
 Platforming feels sloppy due to
 overly bouncy movement
 "Combat" consists of
 zapping enemies while
 dialogue from NPCs that manages to
 avoid feeling like exposition. Morality of
 major characters are ambigous.
 running away
 Uses an old nail and the
 souls of its enemies to
 Each area is dense and has a
 fight hordes of insect
 distinct identity to it with its
 Areas are shallow. Little
 corpses
 own enemies, ambience, and
 reason to explore old places
 Disney story telling. Villain is
 music.
 Has a manual healing mechanic to
 help you when you don't have much
 health. Health and soul upgrades are
 placed in intuitive places, helped by
 the game's exploratory nature.
 uninteresting
 Barely any backtracking, a
 genre staple.
 Backtracking occurs throughout the
 game, leading to discovery of new
 places within old areas.
 Health and energy upgrades are
 obtuse, out of the way places
 which is at odds with the generally
 100% void.
 Uses a blue circle to feebly
 inear area design.
 push back enemies. Doesn't
 Technically also a furry, but this
 game is about BUGS
 really fight
 0% void
 Nearly 50 exhilarating boss fights.
 Few, if any real boss fights
 Fur
 ry
Ori and the Virgin Forest vs. Hollow Chad

Ori and the Virgin Forest vs. Hollow Chad