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Aladdin, Candy, and Children: Toy Story: Andy's Parents Are Divorcing You never see the Dad They are moving (to a smaller house no less The Mom's wedding ring is off in the shot where she picks up the Burz box -Andy is introverted and emotionally attached to inanimate, masculine figures -They get a puppy (surprisingly common for divorcees) None of the babies in "Rugrats" actually exist, but they are all instead figments of Angelica's imagination, as result of her parent's negligence. Chuckie died with his mother, which explains how much of a nervous wreck his father is. Tommy was a stillborn baby, which explains why his father, Stu, was always in the basement making toys for the son he never had. Finally, the DeVilles had an abortion To compensate for not knowing the sex of the baby, Angelica invented twins in her head, one boy, one girl Willy Wonka knew those children would die in his factory, After Augustus gets sucked up the shoot, they all hop on board the boat through the tunnel of doom. The boat doesn't have two extra vacant seats thoughh Iit was designed with prior knowledge that they would lose two participants before that point. Later they drive a creanm spewing car with only four seats. Did they have another car waiting in the garage in case the others made it? Of course not. Willy Wonka uses children to make candy There's a scene in "Aladdin where Genie calls Aladdin's clothes 0 3rd century. However, as we all know, the Genie was locked inside a lamp for the past 10,000 years, meaning that there is no way he could have known what the 3rd century was like.This means that Aladdin actually takes place in the FUTURE, in at least 10,300 AD. The movie itself is set in a post-apocalyptic wasteland, one where only some Arabic culture has survived. The things called "magic" are actually just some of the technological marvels left behind by the previous civilization. These include flying carpets and genetically engineered parrots which can comprehend human speech instead of just mimicking it How else could the Genie do impressions of ancient, long-dead celebrities like Groucho Marx, Jack Nicholson, etc? Courage the Cowardly Dog is actually a normal dog and he sees the world through a dog's eyes. All the villains in the show are just normal people, but to a little dog they seem scary. They don't actually live in the middle of Nowhere, but since his owners are too old to take him outside for walks, he only knows what's around his immediate property, and everything beyond that is nothing because he's never seen it. Game begins with curtain opening shadows on Blocks bolted to more shadows on skyline Exit stage right; end of set Platforms hanging La from roof, sticking out through slots in backdrop running via hidden machines behind set Super Mario Bros. 3 never happened It was all just a stage show. A play Mario was never once in any real danger You were merely the audience lolzandtrollz: Oh No, My Poor Childhood Memories
Aladdin, Candy, and Children: Toy Story: Andy's Parents Are Divorcing
 You never see the Dad
 They are moving (to a smaller house no less
 The Mom's wedding ring is off in the shot where she picks up the Burz box
 -Andy is introverted and emotionally attached to inanimate, masculine figures
 -They get a puppy (surprisingly common for divorcees)
 None of the babies in "Rugrats" actually exist, but they are all instead
 figments of Angelica's imagination, as result of her parent's
 negligence. Chuckie died with his mother, which explains how much
 of a nervous wreck his father is. Tommy was a stillborn baby, which
 explains why his father, Stu, was always in the basement making
 toys for the son he never had. Finally, the DeVilles had an abortion
 To compensate for not knowing the sex of the baby, Angelica
 invented twins in her head, one boy, one girl
 Willy Wonka knew those children would die in his factory, After Augustus gets
 sucked up the shoot, they all hop on board the boat through the tunnel of doom.
 The boat doesn't have two extra vacant seats thoughh Iit was designed with prior
 knowledge that they would lose two participants before that point. Later they
 drive a creanm spewing car with only four seats. Did they have another car
 waiting in the garage in case the others made it? Of course not. Willy Wonka
 uses children to make candy
 There's a scene in "Aladdin where Genie calls Aladdin's clothes 0
 3rd century. However, as we all know, the Genie was locked inside a
 lamp for the past 10,000 years, meaning that there is no way he could
 have known what the 3rd century was like.This means that Aladdin
 actually takes place in the FUTURE, in at least 10,300 AD. The movie
 itself is set in a post-apocalyptic wasteland, one where only some
 Arabic culture has survived. The things called "magic" are actually just
 some of the technological marvels left behind by the previous
 civilization. These include flying carpets and genetically engineered
 parrots which can comprehend human speech instead of just mimicking
 it How else could the Genie do impressions of ancient, long-dead
 celebrities like Groucho Marx, Jack Nicholson, etc?
 Courage the Cowardly Dog is actually a normal dog
 and he sees the world through a dog's eyes. All the
 villains in the show are just normal people, but to a
 little dog they seem scary. They don't actually live in
 the middle of Nowhere, but since his owners are too
 old to take him outside for walks, he only knows
 what's around his immediate property, and everything
 beyond that is nothing because he's never seen it.
 Game begins with
 curtain opening
 shadows on
 Blocks bolted to
 more shadows
 on skyline
 Exit stage right;
 end of set
 Platforms hanging La
 from roof, sticking
 out through slots in
 backdrop running
 via hidden machines
 behind set
 Super Mario Bros. 3 never happened
 It was all just a stage show. A play
 Mario was never once in any real danger
 You were merely the audience
lolzandtrollz:

Oh No, My Poor Childhood Memories

lolzandtrollz: Oh No, My Poor Childhood Memories

Dogs, Target, and Tumblr: ps 4701 DOT 021800 ups-dogs:I took this photo a few months ago! You can see Zook is already on board and peeping out! Driver was in back getting our packages! Thank you for sharing Shanna
Dogs, Target, and Tumblr: ps
 4701
 DOT 021800
ups-dogs:I took this photo a few months ago! You can see Zook is already on board and peeping out! Driver was in back getting our packages! Thank you for sharing Shanna

ups-dogs:I took this photo a few months ago! You can see Zook is already on board and peeping out! Driver was in back getting our packages! ...

Paintings, Tumblr, and Australia: redlipstickresurrected: Vanessa Stockard (Australian, b. 1975, Sydney, Australia) - Untitled (Satan on Chair), 2018  Paintings: Acrylics on Board
Paintings, Tumblr, and Australia: redlipstickresurrected:
Vanessa Stockard (Australian, b. 1975, Sydney, Australia) - Untitled (Satan on Chair), 2018  Paintings: Acrylics on Board

redlipstickresurrected: Vanessa Stockard (Australian, b. 1975, Sydney, Australia) - Untitled (Satan on Chair), 2018  Paintings: Acrylics on ...

Being Alone, Animals, and Cute: uristmcdor It occurs to me that as much as "humans are the scary ones" fits sometimes, if you look at it another way, humans might seem like the absurdly fhiendy or I mean, who looked at an elephant, gigantic creature thoroughly capable of killing someone if it has to, and thought Tm gonna ride on that thing And put a human near any canine predator and there's a strong chance of said human yeling PUPPYT and initiating playful interaction with it And what about the people who look at whales, bigger than basically everything else, and decide Tm gonna swim with our splashy danger friends Heck, for all we know, humans might run into the scariest toughest alens out there and say Heck with it. I'm gonna hug 'enm Why' I dunno. I gotta hug 'emm And its ike the first friendly interaction the species has had in forever so suddenly umanity has a bunch of big scary friends Commander, we must update the code of conduct to include the humans Why7 Are they more aggressive than we anticipated? nseems to be the opposite Commander Just this morming a crewman nearly lost their hand when atempting to stroke an unidentified feline on an unknown world Their reaction to the atack was to call the creature a "mean kitty" and vow to win it over. Upon inquiry it seems they bond so readly with creatures outside their species that they have the capacity to feel sympathy for an alen creature they have never seen before simply because it appears distressed I hate to say this commander but we must install a rule to prevent them from endangering their own lives when interacting with the galaxy's fauna 1 see what you mean So be it, from now on no crewman is allowed to touch unknown animals without permission from a superior officer And send a message to supplies about acquiring one of these puppies" so that their desire to touch furred predators can be safely sated Ehehehe I love this. Every time someone adds a short story to my post it gets like 00% cuter and more epic Lets be honest, the humans would ignore the hell outta that rule whenever alone So 1 hear that you've just recruited a human for your ship Yes, #'s the first time that Ive worked with these species, but they come highly recommended Say, you've worked with a few, what tps can you give me? I'd hate to have some kind of cultural misunderstanding f its avoidable The first rule of working with humans is never leave them unsupervised Wait, what? Tm serious Dont do it. Things Happen But wait, I thought that I heard you highly recommended that every crew should have at least one on board? Absolutely, and I stand by that. Humans are excelent innovators, and are psychologically very reslient. If you have a crisis, then a human that has bonded wth your crew properly can be invaluable. Treat your human well and you should get the best out of them as a crew member Their ability to get on with almost any species is legendary But Toks, didn't you just say The trouble is that they will potentially try to bond with anything If you leave them unsupervised, you have no idea what kind of trouble they can get themselves into It was sheer luck that the Fanzorians thought that it was funny that the human picked up the Crown Prince to coo at him Crown Prince Horram, Scourge of Pxia? The very same Surprisingly good sense of humour. But don't even get me started on that one ime with the Dunlip Al-Human wanted to know if they could keep it As a pet A Dunlip? You mean the 3 metre tall apex predators from Jowun? Yup Dont leave your humans unsupervised uh,take that under advisement Senousily Get a supply of safe animals for the humans to bond wilth or they will make their own I mean, they will try to befriend anything they come across anyway but without any permanent pets they can get.. creative Dont even get me started on the time one of them taped a knife to one of our auto-cleaners and named it Stabby Three weeks in and when we finaly caught the wretched thing hailt the humans on crew tried to revolt about us "killing Stabby by removing the knfe How how did you resolve that si Glaxcol made a toy knife out of insulation rubber and strapped that on instead Quite a creative solution, I suppose And that sated the humans? Worse Worse? They thought it was so funny they made a second one, strapped false eyes on spings to both and held mock battles Then decided Stabby and Knfey were in love and now none of them will allow the others to stage ights between them any more So if I supply my Humans with safe bonding pets they will behave better when on other planets? Where do I get safe bonding pets ? Realizing the havoc their species created with their bonding needs, Earth has been kind enough to create an inter galactic pet shop as they call it, the order forms are on the bridge If they get a pet this should prevent any knife welding auto-cleaners? Yes.. You don't sound very reassuring Well. You have to understand that some of what humans find attractive about their pets is actualy what makes them dangerous. Not all of what they consider 'safe is what we would consider 'safe OK..I am getting a little nervous about this No, no its fine, I'm just saying you should maybe keep an eye on what they order Ask them to describe the creature before they get t For example, the first time I had a human on board I let them order a pet without checking what it was What happened? Well, when it arrived it was a 25 pound fanged and clawed feline creature called a Savannah Cat. My enire crew was temified of it, it was agle and could easily have seriously injured someone, but the human had no fear of it. They insisted on carrying it around like a child, and they would squeeze its beans' as they said, forcing the creatures claws out, and then they would show people it's deady claws while saying, and I quote. look at its adorable claws, this is what it uses to kils things, isnt it Cute? Seriousty? I have also heard stories from other crews that their humans ordered canines that weigh as much or more then they do, and they sleep next to the giant creature You are not making me feel better with these stories everythingtromdust Source radioactivepeasant 28,157 notes Jan 11h 2017 HFY
Being Alone, Animals, and Cute: uristmcdor
 It occurs to me that as much as "humans are the scary ones" fits sometimes, if
 you look at it another way, humans might seem like the absurdly fhiendy or
 I mean, who looked at an elephant, gigantic creature thoroughly capable of killing
 someone if it has to, and thought Tm gonna ride on that thing
 And put a human near any canine predator and there's a strong chance of said
 human yeling PUPPYT and initiating playful interaction with it
 And what about the people who look at whales, bigger than basically everything
 else, and decide Tm gonna swim with our splashy danger friends
 Heck, for all we know, humans might run into the scariest toughest alens out
 there and say Heck with it. I'm gonna hug 'enm
 Why'
 I dunno. I gotta hug 'emm
 And its ike the first friendly interaction the species has had in forever so
 suddenly umanity has a bunch of big scary friends
 Commander, we must update the code of conduct to include the humans
 Why7 Are they more aggressive than we anticipated?
 nseems to be the opposite Commander Just this morming a crewman nearly lost
 their hand when atempting to stroke an unidentified feline on an unknown world
 Their reaction to the atack was to call the creature a "mean kitty" and vow to win it
 over. Upon inquiry it seems they bond so readly with creatures outside their
 species that they have the capacity to feel sympathy for an alen creature they have
 never seen before simply because it appears distressed I hate to say this
 commander but we must install a rule to prevent them from endangering their own
 lives when interacting with the galaxy's fauna
 1 see what you mean So be it, from now on no crewman is allowed to touch
 unknown animals without permission from a superior officer And send a message to
 supplies about acquiring one of these puppies" so that their desire to touch furred
 predators can be safely sated
 Ehehehe I love this. Every time someone adds a short story to my post it gets like 00%
 cuter and more epic
 Lets be honest, the humans would ignore the hell outta that rule whenever alone
 So 1 hear that you've just recruited a human for your ship
 Yes, #'s the first time that Ive worked with these species, but they come highly recommended
 Say, you've worked with a few, what tps can you give me? I'd hate to have some kind of
 cultural misunderstanding f its avoidable
 The first rule of working with humans is never leave them unsupervised
 Wait, what?
 Tm serious Dont do it. Things Happen
 But wait, I thought that I heard you highly recommended that every crew should have at least
 one on board?
 Absolutely, and I stand by that. Humans are excelent innovators, and are psychologically
 very reslient. If you have a crisis, then a human that has bonded wth your crew properly can
 be invaluable. Treat your human well and you should get the best out of them as a crew
 member Their ability to get on with almost any species is legendary
 But Toks, didn't you just say
 The trouble is that they will potentially try to bond with anything If you leave them
 unsupervised, you have no idea what kind of trouble they can get themselves into It was
 sheer luck that the Fanzorians thought that it was funny that the human picked up the Crown
 Prince to coo at him
 Crown Prince Horram, Scourge of Pxia?
 The very same Surprisingly good sense of humour. But don't even get me started on that one
 ime with the Dunlip Al-Human wanted to know if they could keep it As a pet
 A Dunlip? You mean the 3 metre tall apex predators from Jowun?
 Yup Dont leave your humans unsupervised
 uh,take that under advisement
 Senousily Get a supply of safe animals for the humans to bond wilth or they will make their own I
 mean, they will try to befriend anything they come across anyway but without any permanent pets
 they can get.. creative Dont even get me started on the time one of them taped a knife to one of
 our auto-cleaners and named it Stabby
 Three weeks in and when we finaly caught the wretched thing hailt the humans on crew tried to
 revolt about us "killing Stabby by removing the knfe
 How
 how did you resolve that si
 Glaxcol made a toy knife out of insulation rubber and strapped that on instead Quite a creative
 solution, I suppose
 And that sated the humans?
 Worse
 Worse?
 They thought it was so funny they made a second one, strapped false eyes on spings to both
 and held mock battles Then decided Stabby and Knfey were in love and now none of them will
 allow the others to stage ights between them any more
 So if I supply my Humans with safe bonding pets they will behave better when on other planets?
 Where do I get safe bonding pets ?
 Realizing the havoc their species created with their bonding needs, Earth has been kind enough to
 create an inter galactic pet shop as they call it, the order forms are on the bridge
 If they get a pet this should prevent any knife welding auto-cleaners?
 Yes..
 You don't sound very reassuring
 Well. You have to understand that some of what humans find attractive about their pets is actualy
 what makes them dangerous. Not all of what they consider 'safe is what we would consider 'safe
 OK..I am getting a little nervous about this
 No, no its fine, I'm just saying you should maybe keep an eye on what they order Ask them to
 describe the creature before they get t For example, the first time I had a human on board I let them
 order a pet without checking what it was
 What happened?
 Well, when it arrived it was a 25 pound fanged and clawed feline creature called a Savannah Cat. My
 enire crew was temified of it, it was agle and could easily have seriously injured someone, but the
 human had no fear of it. They insisted on carrying it around like a child, and they would squeeze its
 beans' as they said, forcing the creatures claws out, and then they would show people it's deady
 claws while saying, and I quote. look at its adorable claws, this is what it uses to kils things, isnt it
 Cute?
 Seriousty?
 I have also heard stories from other crews that their humans ordered canines that weigh as much or
 more then they do, and they sleep next to the giant creature
 You are not making me feel better with these stories
 everythingtromdust Source radioactivepeasant
 28,157 notes Jan 11h 2017
HFY

HFY

Fire, Internet, and Money: Finallysomeonetellsitlike itis.Waytoo many people havefo orgotten how awesome NASAis iS. When NASA first started sending astronauts into space, they realized that the ball-point pen would not work at zero gravity A million dollar investment and two years of tests resulted in a pen that could write in space, upside down, on almost any surface and at temperatures ranging from below freezing to over 300"с C0 When confronted with the same problem, the Russians used a pencil In the early years of space flight, both Russians and Americans used pencils in space. Unfortunately, pencil lead is made of graphite, a highly conductive material. Snapped graphite leads and particles in zero gravity are hugely problematic, as they will get sucked into the air ventilation or electronic equipment, easily causing shorts or fires in the pure oxygen environment of a capsule After the fire in Apollo 1 which killed all the astronauts on board, NASA required a writing instrument that wasn't a fire hazard. Fisher spent over a million dollars (of his own money) creating a pressurized ball point pen, which NASA bought at $2.95 each. The Russian space program also switched over from pencils shortly after. 40 years later snide morons on the internet still snigger about it, because snide morons on the internet never know what they are talking about. you should probably go to TheMetaPicture.com srsfunny: NASA Engineers Vs. Russian Science
Fire, Internet, and Money: Finallysomeonetellsitlike itis.Waytoo many
 people havefo
 orgotten how awesome NASAis
 iS.
 When NASA first
 started sending
 astronauts into
 space, they realized
 that the ball-point pen
 would not work at
 zero gravity
 A million dollar
 investment and two
 years of tests
 resulted in a pen that
 could write in space,
 upside down, on
 almost any surface
 and at temperatures
 ranging from below
 freezing to over
 300"с
 C0
 When confronted with
 the same problem,
 the Russians used a
 pencil
 In the early years of space flight, both Russians and Americans used
 pencils in space. Unfortunately, pencil lead is made of graphite, a highly
 conductive material. Snapped graphite leads and particles in zero gravity
 are hugely problematic, as they will get sucked into the air ventilation or
 electronic equipment, easily causing shorts or fires in the pure oxygen
 environment of a capsule
 After the fire in Apollo 1 which killed all the astronauts on board, NASA
 required a writing instrument that wasn't a fire hazard. Fisher spent over a
 million dollars (of his own money) creating a pressurized ball point pen,
 which NASA bought at $2.95 each. The Russian space program also
 switched over from pencils shortly after.
 40 years later snide morons on the internet still snigger about it, because
 snide morons on the internet never know what they are talking about.
 you should probably go to TheMetaPicture.com
srsfunny:

NASA Engineers Vs. Russian Science

srsfunny: NASA Engineers Vs. Russian Science

Bad, Bitch, and Curving: AREERS WITH STEM Code STreers Wlth Game-changing jobs Or tomorrow Combining-traditional cultural values with digital technologies p26 JUMP INTO Don't know what to do? Our has ogoga oui qwiz haTODAY'S all the answers p2o City vs Regional 7 very different paths to a coding career p14 COOLEST TECH JOBS eerswithSTEM.com Artificial intelligencel (Creativityl [Cybersecurity) (Start-ups! (Culturel Google MARU NIHONIHO LISY KANIE GAMERS ELISSA HARRIS A FUN, INTERACTIVE EXHIBITION RECOGNISES THE GROUNDBREAKING WORK BY WOMEN IN THE GAMES INDUSTRY e days of gaming being a boys-only zone are well and truly over. Nearly half of all gamers are women and, according to the Australian Bureau of Statistics, the number of women working in the industry rose from 8.7% in 2011-12 to 15% in 2015-16. But there is still a long way to go, and incidents like Gamergate-where female gamers and developers in the US were harassed and threatened for speaking out against sexism-give the industry a bad reputation. An exhibition at the Australian Centre for the Moving Image (ACMI) called Code Breakers: Women in Games aims to change that. Ten female programmers, producers, designers and directors from Australia and New Zealand are featured, and visitors can play their games, which range from big studio releases like Little Big Planet and Tricky Towers through to more experimental titles. As programmer Elissa Harris says in the exhibition, "One of the most important things for a child growing up is seeing people who look like them doing the things they want to be doing. More diversity behind the scenes also leads to more diversity in the games themselves. Protagonists in games used to be mainly men-now there is more variety, in culture and race, as well as gender. For example, Maru Nihoniho's Metio Interactive produces games with Mäori characters, and players can choose to play in English or Te Reo Mãori. And the good news is, Australia is ahead of the curve when it comes to being inclusive. Lisy Kane was the first female hire at League of Geeks in 2014 now the team is 35% women. "The video game industry has definitely identified the gender mbalance problem," she says. "They've accepted it and taken it on board and want to improve it." Code Breakers is at ACMI until November 5. Play the games online at acmi.net.au.-Chloe Walker Careers with Cade 29 Code CODE BITCH
Bad, Bitch, and Curving: AREERS WITH STEM
 Code
 STreers Wlth
 Game-changing jobs
 Or tomorrow
 Combining-traditional
 cultural values with
 digital technologies p26
 JUMP INTO
 Don't know what
 to do? Our has
 ogoga oui qwiz haTODAY'S
 all the answers p2o
 City vs Regional
 7 very different paths
 to a coding career p14
 COOLEST
 TECH JOBS
 eerswithSTEM.com
 Artificial intelligencel (Creativityl [Cybersecurity) (Start-ups! (Culturel Google

 MARU NIHONIHO
 LISY KANIE
 GAMERS
 ELISSA HARRIS
 A FUN, INTERACTIVE EXHIBITION
 RECOGNISES THE GROUNDBREAKING WORK
 BY WOMEN IN THE GAMES INDUSTRY
 e days of gaming being a boys-only zone are
 well and truly over. Nearly half of all gamers are
 women and, according to the Australian Bureau of
 Statistics, the number of women working in the
 industry rose from 8.7% in 2011-12 to 15% in
 2015-16. But there is still a long way to go, and
 incidents like Gamergate-where female gamers
 and developers in the US were harassed and
 threatened for speaking out against sexism-give
 the industry a bad reputation.
 An exhibition at the Australian Centre for the
 Moving Image (ACMI) called Code Breakers: Women
 in Games aims to change that. Ten female
 programmers, producers, designers and directors
 from Australia and New Zealand are featured, and
 visitors can play their games, which range from big
 studio releases like Little Big Planet and Tricky
 Towers through to more experimental titles.
 As programmer Elissa Harris says in the
 exhibition, "One of the most important things for
 a child growing up is seeing people who look like
 them doing the things they want to be doing.
 More diversity behind the scenes also leads to more
 diversity in the games themselves. Protagonists in
 games used to be mainly men-now there is more
 variety, in culture and race, as well as gender. For
 example, Maru Nihoniho's Metio Interactive produces
 games with Mäori characters, and players can choose
 to play in English or Te Reo Mãori.
 And the good news is, Australia is ahead of the
 curve when it comes to being inclusive. Lisy Kane
 was the first female hire at League of Geeks in 2014
 now the team is 35% women. "The video game
 industry has definitely identified the gender
 mbalance problem," she says. "They've accepted it
 and taken it on board and want to improve it."
 Code Breakers is at ACMI until November 5. Play
 the games online at acmi.net.au.-Chloe Walker
 Careers with Cade
 29

 Code
CODE BITCH

CODE BITCH

Target, Tumblr, and Vine: catneylang: I hopped on board the vine train and decided to make this.I hope none of these have been done before????
Target, Tumblr, and Vine: catneylang:

I hopped on board the vine train and decided to make this.I hope none of these have been done before????

catneylang: I hopped on board the vine train and decided to make this.I hope none of these have been done before????