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Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

Family, Iphone, and Tumblr: FOX FOX 5 DC 5 @fox5dc THIS IS AWESOME! Two-year-old Logan Moore needs a walker to get around but his family didn't know if insurance would cover for one, so his local Home Depot found parts to make it themselves. MORE: bit.ly/2YTichw 10:33 AM May 28, 2019 from Washington, DC Twitter Web Client 15.6K Likes 2.6K Retweets Abbi Brown @AbbiSigns To be clear: a disabled child having to use a makeshift walker built out of cheap DIY materials instead of an appropriate walking aid designed and fitted by qualified medical professionals is not awesome. It's a travesty FOX @fox5dc May 28 5 FOX 5 DС THIS IS AWESOME! Two-year-old Logan Moore needs a walker to get around but his family didn't know if insurance would cover for one, so his local Home Depot found parts to make it themselves. MORE: bit.ly/2YTichw 8:49 AM May 29, 2019 Twitter for iPhone 28.5K Likes 8.5K Retweets godloveyell: thatpettyblackgirl: Any government or system that wouldn’t give this poor kid a walker for free should be overthrown And assuming that this DIY one is perfectly capable, if an acceptable one can be slapped together with parts found at the local Home Depot, maybe we need to ask why insurance corporations are charging so much for one in the first place. Once we no longer have to support a handful of parasitic billionaires, medical costs would drop greatly.
Family, Iphone, and Tumblr: FOX
 FOX 5 DC
 5
 @fox5dc
 THIS IS AWESOME! Two-year-old
 Logan Moore needs a walker to get
 around but his family didn't know if
 insurance would cover for one, so his
 local Home Depot found parts to
 make it themselves.
 MORE:
 bit.ly/2YTichw
 10:33 AM May 28, 2019 from Washington, DC Twitter
 Web Client
 15.6K Likes
 2.6K Retweets

 Abbi Brown
 @AbbiSigns
 To be clear: a disabled child having to
 use a makeshift walker built out of
 cheap DIY materials instead of an
 appropriate walking aid designed and
 fitted by qualified medical
 professionals is not awesome. It's a
 travesty
 FOX
 @fox5dc May 28
 5 FOX 5 DС
 THIS IS AWESOME! Two-year-old Logan Moore needs
 a walker to get around but his family didn't know if
 insurance would cover for one, so his local Home
 Depot found parts to make it themselves.
 MORE: bit.ly/2YTichw
 8:49 AM May 29, 2019 Twitter for iPhone
 28.5K Likes
 8.5K Retweets
godloveyell:

thatpettyblackgirl:

Any government or system that wouldn’t give this poor kid a walker for free should be overthrown


And assuming that this DIY one is perfectly capable, if an acceptable one can be slapped together with parts found at the local Home Depot, maybe we need to ask why insurance corporations are charging so much for one in the first place. 
Once we no longer have to support a handful of parasitic billionaires, medical costs would drop greatly.

godloveyell: thatpettyblackgirl: Any government or system that wouldn’t give this poor kid a walker for free should be overthrown And as...