🔥 | Latest

Being Alone, Beautiful, and Cats: The 10O Most Beautiful Words in Ailurophile: A cat-lover emblage: A gathering. Becoming: Attr Beleaguer: To exhaust with attacks Brood: To think alone ng Bungalow: A small, cozy cottage Chatoyant: Like a cat's eye ely: Attractive Conflate: To blend together Cynosure: A focal point of admiration. Dalliance: A brief love affair Demesne: Dominion, territory Demure: Shy and reserved Denouement: The resolution of a mystery Desuetude: Disuse. Desultory: Slow, sluggish. Diaphanous: Filmy Dissemble ive Dulcet: Sweet, sugary. Ebullience: Bubbling enthusiasm. Effervescent: Bubbly Efflorescence: Flowering, blooming. Elision: Dropping a sound or syllable in a word r: Eloquence: Beauty and persuasion in speech. Embrocation: Rubbing on a lotion. Emollient: A softener Ephemeral: Short-lived Epiphany: A sudden revelation. Erstwhile: At one time, for a time Ethereal: Gaseous, invisible but detectable Evanescent: Vanishing quickly, lasting a very short time Evocative: Suggestive Fetching:Pretty Felicity: Pleasantness Forbearance: Withholding response to provocation. Fugacious: Fleeting hifty, sneaky Gambol: To skip or leap about joyfully Glamour: Beauty. Gossamer: The finest piece of thread, a spider's silk n: Harbinger: Messenger with news of the future Imbrication: Overlapping and forming a regular pattern. Imbroglio: An altercation or complicated situation. Imbue: To infuse, instill. Incipient: Beginning, in an early stage Ineffable: Unutterable, inexpressible Ingénue: A naive young woman. Inglenook: A cozy nook by the hearth. Insouciance: Blithe nonchalance Inure: To become jaded Labyrinthine: Twisting and turning Lagniappe: A special kind of gift. Lagoon: A small gulf or inlet. Languor: Listlessness, inactivity Lassitude: Weariness, listlessness. Lilt: To move musically or lively Lissome: Slender and graceful. Lithe: Slender and flexible. ve Mellifluous: Sweet sounding. Moiety: One of two equal parts. Mondegreen: A slip of the ear Murmurous: Murmuring Nemesis:An unconquerable archenemy Offing: The sea between the horizon and the offshore Onomatopoeia: A word that sounds like its meaning Opulent: Lush, luxuriant. Palimpsest: A manuscript written over earlier ones Panacea: A solution for all problems Panoply: A complete set. Pastiche: An art work combining materials from various sources. Penumbra: A half-shadow Petrichor: The smell of earth after rain. Plethora:A large quantity. Propinquity: An inclination. Pyrrhic: Successful with heavy losses. Quintessential: Most essential Ratatouille: A spicy French stew. Ravel: To knit or unknit. Redolent: Fragrant. Riparian: By the bank of a stream. Ripple: A very small wave Scintilla: A spark or very small thing Sempiternal: Eternal Seraglio: Rich, luxurious oriental palace or harem. Serendipity: Finding something nice while looking for something else Summery: Light, delicate or warm and sunny Sumptuous: Lush, luxurious. Surreptitious: Secretive, sneaky Susquehanna: A river in Pennsylvania Susurrous: Whispering, hissing Talisman: A good luck charm. Tintinnabulation: Tinkling. Umbrella: Protection from sun or rain. Untoward: Unseemly, inappropriate. Vestigial: In trace amounts Wafture: Waving Wherewithal: The means. Woebegone: Sorrowful, downcast THE META PICTURE laughoutloud-club: Beautiful English Words
Being Alone, Beautiful, and Cats: The 10O Most Beautiful
 Words in
 Ailurophile: A cat-lover
 emblage: A gathering.
 Becoming: Attr
 Beleaguer: To exhaust with attacks
 Brood: To think alone
 ng
 Bungalow: A small, cozy cottage
 Chatoyant: Like a cat's eye
 ely: Attractive
 Conflate: To blend together
 Cynosure: A focal point of admiration.
 Dalliance: A brief love affair
 Demesne: Dominion, territory
 Demure: Shy and reserved
 Denouement: The resolution of a mystery
 Desuetude: Disuse.
 Desultory: Slow, sluggish.
 Diaphanous: Filmy
 Dissemble
 ive
 Dulcet: Sweet, sugary.
 Ebullience: Bubbling enthusiasm.
 Effervescent: Bubbly
 Efflorescence: Flowering, blooming.
 Elision: Dropping a sound or syllable in a word
 r:
 Eloquence: Beauty and persuasion in speech.
 Embrocation: Rubbing on a lotion.
 Emollient: A softener
 Ephemeral: Short-lived
 Epiphany: A sudden revelation.
 Erstwhile: At one time, for a time
 Ethereal: Gaseous, invisible but detectable
 Evanescent: Vanishing quickly, lasting a very short time
 Evocative: Suggestive
 Fetching:Pretty
 Felicity: Pleasantness
 Forbearance: Withholding response to provocation.
 Fugacious: Fleeting
 hifty, sneaky
 Gambol: To skip or leap about joyfully
 Glamour: Beauty.
 Gossamer: The finest piece of thread, a spider's silk
 n:
 Harbinger: Messenger with news of the future
 Imbrication: Overlapping and forming a regular pattern.
 Imbroglio: An altercation or complicated situation.
 Imbue: To infuse, instill.
 Incipient: Beginning, in an early stage
 Ineffable: Unutterable, inexpressible
 Ingénue: A naive young woman.
 Inglenook: A cozy nook by the hearth.
 Insouciance: Blithe nonchalance
 Inure: To become jaded
 Labyrinthine: Twisting and turning
 Lagniappe: A special kind of gift.
 Lagoon: A small gulf or inlet.
 Languor: Listlessness, inactivity
 Lassitude: Weariness, listlessness.
 Lilt: To move musically or lively
 Lissome: Slender and graceful.
 Lithe: Slender and flexible.
 ve
 Mellifluous: Sweet sounding.
 Moiety: One of two equal parts.
 Mondegreen: A slip of the ear
 Murmurous: Murmuring
 Nemesis:An unconquerable archenemy
 Offing: The sea between the horizon and the offshore
 Onomatopoeia: A word that sounds like its meaning
 Opulent: Lush, luxuriant.
 Palimpsest: A manuscript written over earlier ones
 Panacea: A solution for all problems
 Panoply: A complete set.
 Pastiche: An art work combining materials from various sources.
 Penumbra: A half-shadow
 Petrichor: The smell of earth after rain.
 Plethora:A large quantity.
 Propinquity: An inclination.
 Pyrrhic: Successful with heavy losses.
 Quintessential: Most essential
 Ratatouille: A spicy French stew.
 Ravel: To knit or unknit.
 Redolent: Fragrant.
 Riparian: By the bank of a stream.
 Ripple: A very small wave
 Scintilla: A spark or very small thing
 Sempiternal: Eternal
 Seraglio: Rich, luxurious oriental palace or harem.
 Serendipity: Finding something nice while looking for something else
 Summery: Light, delicate or warm and sunny
 Sumptuous: Lush, luxurious.
 Surreptitious: Secretive, sneaky
 Susquehanna: A river in Pennsylvania
 Susurrous: Whispering, hissing
 Talisman: A good luck charm.
 Tintinnabulation: Tinkling.
 Umbrella: Protection from sun or rain.
 Untoward: Unseemly, inappropriate.
 Vestigial: In trace amounts
 Wafture: Waving
 Wherewithal: The means.
 Woebegone: Sorrowful, downcast
 THE META PICTURE
laughoutloud-club:

Beautiful English Words

laughoutloud-club: Beautiful English Words

God, Stalking, and Star Trek: They EAT. They TALK. AND THEY FUCK It's a human, and if you're not scared, you should be. Humans seem friendly. What you might not know is just how "friendly" a human can be. Many galactic citizens have discovered, only too late, the relentless drive of the human... who will gladly mate with YOU. "This is overstated. I've interacted with several humans who have not attempted to mate with me." Be mindful! A human is a stalking predator, and may wait weeks, even months, for an opportunity .11 would not be attractive to a human and have nothing to fear." Humans have highly variable preferences and strategies. However, do recall that by the time humans experienced First Contact, they had already spent centuries producing entire libraries of speculative research about how they would someday attempt to mate with someone just like you. "I possess a simple cloaca and am incompatible with a human and their sexual practices." Humans are adaptable. There are proven instances of humans attempting mating behaviors on features far more novel than a mere cloaca or book lung. Humans have been known to engage in attempted intercourse with flaps, orificies, depressions, ridges, digits, chelicerae, and masses of all kinds. A human, bereft of a partner, may attempt to mate with a range of vessels, extensions, surfaces--or its own hands. "I have heard mating with a human can be pleasurable. What's the harm?" Humans form strong attachments and are insatiable. Galactic citizens who have partnered with a human have routinely died of dessication, puncture, and lethal chafing! ouyangdan: kaelio: kaelio: Someone requested a doodle of “some of the Dominion’s anti-human propaganda” but tbh this is too real outside of star trek. this is probably plastered over the entire Citadel in Mass Effect i still get notifications for this. i get notifications for this every god damned day. I wasn’t going to reblog this until the last comment.
God, Stalking, and Star Trek: They EAT. They TALK.
 AND THEY FUCK
 It's a human, and if you're
 not scared, you should be.
 Humans seem friendly. What you
 might not know is just how "friendly"
 a human can be.
 Many galactic citizens have
 discovered, only too late, the
 relentless drive of the human...
 who will gladly mate with YOU.

 "This is overstated. I've interacted with several humans
 who have not attempted to mate with me."
 Be mindful! A human is a stalking predator, and may
 wait weeks, even months, for an opportunity
 .11 would not be attractive to a human and have
 nothing to fear."
 Humans have highly variable preferences and strategies.
 However, do recall that by the time humans experienced
 First Contact, they had already spent centuries producing
 entire libraries of speculative research about how they would
 someday attempt to mate with someone just like you.
 "I possess a simple cloaca and am incompatible with
 a human and their sexual practices."
 Humans are adaptable. There are proven instances of
 humans attempting mating behaviors on features far
 more novel than a mere cloaca or book lung. Humans
 have been known to engage in attempted intercourse with
 flaps, orificies, depressions, ridges, digits, chelicerae,
 and masses of all kinds.
 A human, bereft of a partner, may attempt to mate with a
 range of vessels, extensions, surfaces--or its own hands.
 "I have heard mating with a human can be pleasurable.
 What's the harm?"
 Humans form strong attachments and are insatiable.
 Galactic citizens who have partnered with a human have
 routinely died of dessication, puncture, and lethal chafing!
ouyangdan:

kaelio:

kaelio:
Someone requested a doodle of “some of the Dominion’s anti-human propaganda” but tbh this is too real outside of star trek. this is probably plastered over the entire Citadel in Mass Effect
i still get notifications for this. i get notifications for this every god damned day.

I wasn’t going to reblog this until the last comment.

ouyangdan: kaelio: kaelio: Someone requested a doodle of “some of the Dominion’s anti-human propaganda” but tbh this is too real outside o...

Beautiful, Tumblr, and Blog: iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful
Beautiful, Tumblr, and Blog: iglovequotes:

Old Dominion - Hotel Key (Cover) Beautiful

iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful

Beautiful, Tumblr, and Blog: iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful
Beautiful, Tumblr, and Blog: iglovequotes:

Old Dominion - Hotel Key (Cover) Beautiful

iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful

Beautiful, Tumblr, and Blog: iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful
Beautiful, Tumblr, and Blog: iglovequotes:

Old Dominion - Hotel Key (Cover) Beautiful

iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful

Beautiful, Tumblr, and Blog: iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful
Beautiful, Tumblr, and Blog: iglovequotes:

Old Dominion - Hotel Key (Cover) Beautiful

iglovequotes: Old Dominion - Hotel Key (Cover) Beautiful

Arsenal, Community, and Energy: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/
Arsenal, Community, and Energy: AC-409 MK III VALKYRIE
 LCARS 14785
 FEDERATION ATTACK FIGHTER
 KEY:
 Warp Coils
 Nav Array
 Bussard Radome
 Advanced Tactical Sensor Suite
 Twin Tandem ITD-900 Impulse Drive Nozzle
 Engine Systems Maintainence Bays
 11.1cm Type ll Ablative Hull Armor (11.5cm OCP)
 Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft)
 Micro Torpedo Launchers (2 with 24 micro torpedoes each)
 Standard RCS Thruster Assembly
 Type XIII Deflector
 390 Isoton/s Shield Emitters
 Type XII Pulse Fire Phaser Cannon
 Mark XXVII Photon Torpedoes
 Torpedo Launcher (5 Photon or 15 Micro)
 Type V Micro Photon Torpedoes
 Long/Short Range Subspace Antennae
 M-142 RF Mass Driver Twin-Mount
 Type l Tetryon Pulse Phase Cannon
 ECM/ECCM Pods (countermeasures)
 Mark I Hellborne Torpedo
 Tactical Sensor Suite Arrays
 Hell-Hound Cluster Bomb
 LCARS ACCS 2315006
auctorlucan:

AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan 


These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.

—————————————————————————————

BACKGROUND INFORMATION: 
TACTICAL CONN  THE VALKYRIE PROGRAM
The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I  II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.—————————————————————————————
This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use ...

Arsenal, Cars, and Community: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER EK KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type I Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark l Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb CARS ACCESS 23-15008 <p><a class="tumblr_blog" href="http://auctorlucan.tumblr.com/post/132496047999">auctorlucan</a>:</p> <blockquote> <p><a href="http://auctor-lucan.deviantart.com/art/AC-409-Mk-III-Valkyrie-Federation-Attack-Fighter-570086483">AC-409 Mk III Valkyrie Federation Attack Fighter</a> by <a href="http://auctor-lucan.deviantart.com/">Auctor-Lucan</a> </p> <p> These are the space fighters the Lone-Wolves Squadron use in <b>Star Trek: Theurgy</b>. While they were inspired by the old Gryphon-class fighters originally designed by <b>KadenDark </b>(<a href="http://galen82.deviantart.com/">http://galen82.deviantart.com/</a>), the 3D model was a commissioning done by <b>Pinarci</b> on DeviantArt (<a href="http://pinarci.deviantart.com/">http://pinarci.deviantart.com/</a>) via his Fiverr account (<a href="https://www.fiverr.com/mehmetpinarci">https://www.fiverr.com/mehmetpinarci</a>). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.<br/><br/>Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.<br/><br/> ————————————————————————————— <br/><br/><b>BACKGROUND INFORMATION: </b></p> <p><b>TACTICAL CONN &amp; THE VALKYRIE PROGRAM</b></p> <p><br/>The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. <br/><br/>The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. <br/><br/>Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.<br/><br/>Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, R&amp;D went back to the drawing board to see what could be improved on an already formidable weapon.<br/><br/>The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, R&amp;D began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.<br/><br/>By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I &amp; II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.<br/><br/>With this new freedom of space within the spacecraft hull, R&amp;D decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.<br/><br/>Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.<br/><br/>The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. <br/><br/>As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. <br/><br/>The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.<br/><br/>—————————————————————————————</p> <p>This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. <i>Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise</i>, the <i>Star Trek</i> movies, etc. are © Copyright Paramount Pictures or CBS Studios.<br/><br/>Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (<a href="http://houseeros.com/roleplay-role-playing-forum/index.php">http://houseeros.com/roleplay-role-playing-forum/index.php</a>). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.<br/><br/>The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0</a><br/><br/>Link to joining information (after joining HoE): <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0</a><br/><br/>Link to the Star Trek: Theurgy MB: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0">http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0</a><br/><br/>Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: <a href="http://vimeo.com/auctorlucan/theurgy">http://vimeo.com/auctorlucan/theurgy</a><br/><br/>Link to our Tumblr blog: <a href="http://auctorlucan.tumblr.com/">http://auctorlucan.tumblr.com/</a> <br/></p> </blockquote>
Arsenal, Cars, and Community: AC-409 MK III VALKYRIE
 LCARS 14785
 FEDERATION ATTACK FIGHTER
 EK
 KEY:
 Warp Coils
 Nav Array
 Bussard Radome
 Advanced Tactical Sensor Suite
 Twin Tandem ITD-900 Impulse Drive Nozzle
 Engine Systems Maintainence Bays
 11.1cm Type ll Ablative Hull Armor (11.5cm OCP)
 Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft)
 Micro Torpedo Launchers (2 with 24 micro torpedoes each)
 Standard RCS Thruster Assembly
 Type XIII Deflector
 390 Isoton/s Shield Emitters
 Type XII Pulse Fire Phaser Cannon
 Mark XXVII Photon Torpedoes
 Torpedo Launcher (5 Photon or 15 Micro)
 Type V Micro Photon Torpedoes
 Long/Short Range Subspace Antennae
 M-142 RF Mass Driver Twin-Mount
 Type I Tetryon Pulse Phase Cannon
 ECM/ECCM Pods (countermeasures)
 Mark l Hellborne Torpedo
 Tactical Sensor Suite Arrays
 Hell-Hound Cluster Bomb
 CARS ACCESS 23-15008
<p><a class="tumblr_blog" href="http://auctorlucan.tumblr.com/post/132496047999">auctorlucan</a>:</p>
<blockquote>
<p><a href="http://auctor-lucan.deviantart.com/art/AC-409-Mk-III-Valkyrie-Federation-Attack-Fighter-570086483">AC-409 Mk III Valkyrie Federation Attack Fighter</a> by <a href="http://auctor-lucan.deviantart.com/">Auctor-Lucan</a> </p>
<p>

These are the space fighters the Lone-Wolves Squadron use in <b>Star Trek: Theurgy</b>. While they were inspired by the old Gryphon-class fighters originally designed by <b>KadenDark </b>(<a href="http://galen82.deviantart.com/">http://galen82.deviantart.com/</a>), the 3D model was a commissioning done by <b>Pinarci</b> on DeviantArt (<a href="http://pinarci.deviantart.com/">http://pinarci.deviantart.com/</a>) via his Fiverr account (<a href="https://www.fiverr.com/mehmetpinarci">https://www.fiverr.com/mehmetpinarci</a>). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.<br/><br/>Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.<br/><br/>

—————————————————————————————

<br/><br/><b>BACKGROUND INFORMATION: </b></p>
<p><b>TACTICAL CONN &amp; THE VALKYRIE PROGRAM</b></p>
<p><br/>The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. <br/><br/>The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. <br/><br/>Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.<br/><br/>Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, R&amp;D went back to the drawing board to see what could be improved on an already formidable weapon.<br/><br/>The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, R&amp;D began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.<br/><br/>By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I &amp; II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.<br/><br/>With this new freedom of space within the spacecraft hull, R&amp;D decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.<br/><br/>Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.<br/><br/>The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. <br/><br/>As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. <br/><br/>The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.<br/><br/>—————————————————————————————</p>
<p>This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. <i>Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise</i>, the <i>Star Trek</i> movies, etc. are © Copyright Paramount Pictures or CBS Studios.<br/><br/>Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (<a href="http://houseeros.com/roleplay-role-playing-forum/index.php">http://houseeros.com/roleplay-role-playing-forum/index.php</a>). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.<br/><br/>The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0</a><br/><br/>Link to joining information (after joining HoE): <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0</a><br/><br/>Link to the Star Trek: Theurgy MB: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0">http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0</a><br/><br/>Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: <a href="http://vimeo.com/auctorlucan/theurgy">http://vimeo.com/auctorlucan/theurgy</a><br/><br/>Link to our Tumblr blog: <a href="http://auctorlucan.tumblr.com/">http://auctorlucan.tumblr.com/</a>

<br/></p>
</blockquote>

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use ...