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Black, Constitution, and Dice: THOUGHTS & PRAYERS PRAYERS Weapons, legendary (requires attunement) While you are attuned to Prayers and wearing it on your hand, you receive the following benefits: Thoughts & Prayers is a pair of twin knuckle dusters. Each is molded from the same type of metal but, whereas Thoughts is almost fully black in color, Prayers almost white. Each can be used independently of the other, however they are more powerful when used together by a single creature. . Whenever you succeed on a melee attack against a creature using Prayers, you regain 1d4 HP . Whenever you succeed on a melee attack using Prayers, it deals an additional 1d4 radiant damage. become separated - either by moving different plane e weapor 300 ft. ny Once per long rest, while attuned, Prayers allows you to supercharge an attack by casting Blinding Smite as a bonus action (save DC 18) creature in possession of either item at the time of separation must make a Constitution saving throw. Thoughts deals 2d10 psychic damage on a failed save or half as much on a successful one. Prayers deals 2d10 radiant damage on a failed save or half as much successful one. WHEN USED TOGETHER on While wearing and attuned to both weapons, the dice used when calculating psychic/radiant damage as a result of a melee attack becomes 1d6. Make sure you declare which weapon you are attacking with before making your attack roll. MELEE DAMAGE f your class has special rules for making unarmed strikes (such as the Monk class), you are not considered armed while wearing these weapons. Each weapon gives you If your class does not have special rules for unarmed strikes, each item functions as Ie dan CREDITS & DISCLAIMERS simple, light weapon for you, dealing bludgeoning damage equal to 1d6 your damage modifier. ORIGINAL CONTENT BY BREWSKI V2.0.0 This document is provided freely, "as is," without any specific restrictions or warranties, however artwork included herein may have usage limitations attached. Dungeons & Dragons is property of Wizards of the Coast LLC (WoC). Brewski is not affiliated with WoC or the creators of original artwork herein. Some artwork may have been edited for inclusion in this document. THOUGHTS While you are attuned to Thoughts and wearing it on your hand, you receive the following benefits: . You get +2 to Wisdom saving throws. Whenever you succeed on a melee attack using Thoughts, it deals an additional 1d4 psychic damage. Once per long rest, while attuned, Thoughts allows you to supercharge an attack by casting Staggering Smite as a bonus action (save DC 18). R Someone Asked for a pair of Brass Knuckles named Thoughts & Prayers (not mine)
Black, Constitution, and Dice: THOUGHTS & PRAYERS
 PRAYERS
 Weapons, legendary (requires attunement)
 While you are attuned to Prayers and wearing it on your
 hand, you receive the following benefits:
 Thoughts & Prayers is a pair of twin knuckle dusters.
 Each is molded from the same type of metal but,
 whereas Thoughts is almost fully black in color, Prayers
 almost white. Each can be used independently of the
 other, however they are more powerful when used
 together by a single creature.
 . Whenever you succeed on a melee attack against a
 creature using Prayers, you regain 1d4 HP
 . Whenever you succeed on a melee attack using
 Prayers, it deals an additional 1d4 radiant
 damage.
 become separated - either by moving
 different plane
 e weapor
 300 ft.
 ny
 Once per long rest, while attuned, Prayers allows you to
 supercharge an attack by casting Blinding Smite as a
 bonus action (save DC 18)
 creature in possession of either item at the time of
 separation must make a Constitution saving throw.
 Thoughts deals 2d10 psychic damage on a failed save
 or half as much on a successful one. Prayers deals
 2d10 radiant damage on a failed save or half as much
 successful one.
 WHEN USED TOGETHER
 on
 While wearing and attuned to both weapons, the dice
 used when calculating psychic/radiant damage as a
 result of a melee attack becomes 1d6. Make sure you
 declare which weapon you are attacking with before
 making your attack roll.
 MELEE DAMAGE
 f your class has special rules for making unarmed
 strikes (such as the Monk class), you are not considered
 armed while wearing these weapons. Each weapon
 gives you
 If your class does not have special rules for unarmed
 strikes, each item functions as
 Ie dan
 CREDITS & DISCLAIMERS
 simple, light weapon
 for you, dealing bludgeoning damage equal to 1d6
 your damage modifier.
 ORIGINAL CONTENT BY BREWSKI
 V2.0.0
 This document is provided freely, "as is," without any
 specific restrictions or warranties, however artwork
 included herein may have usage limitations attached.
 Dungeons & Dragons is property of Wizards of the
 Coast LLC (WoC). Brewski is not affiliated with WoC or
 the creators of original artwork herein. Some artwork
 may have been edited for inclusion in this document.
 THOUGHTS
 While you are attuned to Thoughts and wearing it on
 your hand, you receive the following benefits:
 . You get +2 to Wisdom saving throws.
 Whenever you succeed on a melee attack using
 Thoughts, it deals an additional 1d4 psychic
 damage.
 Once per long rest, while attuned, Thoughts allows you
 to supercharge an attack by casting Staggering Smite
 as a bonus action (save DC 18).
 R
Someone Asked for a pair of Brass Knuckles named Thoughts & Prayers (not mine)

Someone Asked for a pair of Brass Knuckles named Thoughts & Prayers (not mine)

Water, Advice Animals, and Down: Dan Henskee a very cruel person that murdered kitten by throwing down water well admitted in TV program.
Water, Advice Animals, and Down: Dan Henskee a very cruel person that murdered kitten by throwing down water well admitted in TV program.

Dan Henskee a very cruel person that murdered kitten by throwing down water well admitted in TV program.