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Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

Tumblr, Blog, and Com: failnation: blind skateboarder Dan Mancina
Tumblr, Blog, and Com: failnation:

blind skateboarder Dan Mancina

failnation: blind skateboarder Dan Mancina

Tumblr, Blog, and Com: failnation: blind skateboarder Dan Mancina
Tumblr, Blog, and Com: failnation:

blind skateboarder Dan Mancina

failnation: blind skateboarder Dan Mancina

Tumblr, youtube.com, and Blog: fabfrnkie: Off the Seton Path: The Ear Inn w/ My Chemical Romance’s Frank Iero | The Dan Patrick Show | 1/11/19
Tumblr, youtube.com, and Blog: fabfrnkie:

Off the Seton Path: The Ear Inn w/ My Chemical Romance’s Frank Iero | The Dan Patrick Show | 1/11/19

fabfrnkie: Off the Seton Path: The Ear Inn w/ My Chemical Romance’s Frank Iero | The Dan Patrick Show | 1/11/19

Cards Against Humanity, Driving, and Funny: Dan Primack @danprimack 3h Automattic paid peanuts for Tumblr. Source familiar puts it well south of $20 million. Reminder: Yahoo paid $1.1 billion for it. t Tumblr Verizon agrees to sell Tumblr to owner of Wordpress Yahoo acquired the company in 2013 for $1.1 billion. &axios.com 84 t1.1K 1.9K Dan Primack @danprimack 2h Again, just to be clear... emphasis on the "well below" $20 million... t39 448 Dan Primack @danprimack 3/Story updated: Price less than $3 million. 6:16 PM Aug 12, 2019 TweetDeck 12000wheelsofseductivecheese: cutie-quinn: optometrictzedek: thewebcomicsreview: What’s funny is when you read articles about what happened, they never mention how Yahoo promised no ads only to put in ads anyway, pissing off and alienating users. They never mention that Verizon’s idea of “no adult content” was to implement poorly trained bots to clear the site of anything that looked like a tittie, which utterly failed at clearing the site of adult content or spam bots and instead forced millions of SFW users, especially artists, off the site. Instead they just say “Verizon’s decision to ban adult content upset and alienated many users.” Like no, that’s not even remotely what happened. I get new porn/spam bot follows daily even now, the problem is the worst its ever been, Verizon failed spectacularly at doing what they said they’d do (including protecting artists etc. from being targeted by their algorithms). The news wants the public to believe that we all threw a hissy fit and left en masse like a crowd of depraved neckbeards when tumblr banned adult content, driving the site into the ground as we left. Not a single article I’ve seen has discussed how Verizon/Yahoo is at fault. Not one. How cheap do you think we could buy it back for so we can put it back to normal? If we keep going at this rate then the Cards Against Humanity peeps probably COULD buy Tumblr.
Cards Against Humanity, Driving, and Funny: Dan Primack @danprimack 3h
 Automattic paid peanuts for Tumblr. Source familiar puts it well south of $20
 million.
 Reminder: Yahoo paid $1.1 billion for it.
 t
 Tumblr
 Verizon agrees to sell Tumblr to owner of Wordpress
 Yahoo acquired the company in 2013 for $1.1 billion.
 &axios.com
 84
 t1.1K
 1.9K
 Dan Primack @danprimack 2h
 Again, just to be clear... emphasis on the "well below" $20 million...
 t39
 448
 Dan Primack
 @danprimack
 3/Story updated: Price less than $3 million.
 6:16 PM Aug 12, 2019 TweetDeck
12000wheelsofseductivecheese:

cutie-quinn:

optometrictzedek:

thewebcomicsreview:


What’s funny is when you read articles about what happened, they never mention how Yahoo promised no ads only to put in ads anyway, pissing off and alienating users. They never mention that Verizon’s idea of “no adult content” was to implement poorly trained bots to clear the site of anything that looked like a tittie, which utterly failed at clearing the site of adult content or spam bots and instead forced millions of SFW users, especially artists, off the site. Instead they just say “Verizon’s decision to ban adult content upset and alienated many users.” Like no, that’s not even remotely what happened. I get new porn/spam bot follows daily even now, the problem is the worst its ever been, Verizon failed spectacularly at doing what they said they’d do (including protecting artists etc. from being targeted by their algorithms). The news wants the public to believe that we all threw a hissy fit and left en masse like a crowd of depraved neckbeards when tumblr banned adult content, driving the site into the ground as we left. Not a single article I’ve seen has discussed how Verizon/Yahoo is at fault. Not one.


How cheap do you think we could buy it back for so we can put it back to normal?


If we keep going at this rate then the Cards Against Humanity peeps probably COULD buy Tumblr.

12000wheelsofseductivecheese: cutie-quinn: optometrictzedek: thewebcomicsreview: What’s funny is when you read articles about what happ...