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coding: Writing a feature: 20% coding, 80% staring at variables in dissatisfaction
coding: Writing a feature: 20% coding, 80% staring at variables in dissatisfaction

Writing a feature: 20% coding, 80% staring at variables in dissatisfaction

coding: Midnight coding be like
coding: Midnight coding be like

Midnight coding be like

coding: Indian Coding YouTube 🙏🏾
coding: Indian Coding YouTube 🙏🏾

Indian Coding YouTube 🙏🏾

coding: sexhaver: as a robotics major i can confirm this is 100% how coding works
coding: sexhaver:
as a robotics major i can confirm this is 100% how coding works

sexhaver: as a robotics major i can confirm this is 100% how coding works

coding: Coding You Own Games Is Easier than you think
coding: Coding You Own Games Is Easier than you think

Coding You Own Games Is Easier than you think

coding: gaming: Gaming Spotlight: Gamers vs COVID-19 Gamers vs COVID-19 is a community of virus-killing, society-supporting, game-loving heroes, founded to raise awareness about the importance of social distancing, good hygiene, and positivity in combating the spread of COVID-19. They were founded by a group of anonymous gamers and medical professionals, most of whom work in or adjacent to the esports industry. You can join them by signing the pledge at www.gamersvscovid19.com! Lots of parts of the internet thrive on misinformation—how does this initiative strive to combat that? Our resources are heavily researched, and we rely on citations from institutions such as the US FDA, US CDC, and the WHO. Each of these is referenced on our page, so you don’t need to take our word for it. We also have contributing medical professionals who help to fact check our distributions, but that doesn’t mean we’re giving medical advice.  Of course, when it comes to questions about viruses and disease, we always encourage anybody to go directly to a vetted source of information like those we’ve already mentioned. Besides gaming, what are other ways to practice social distancing? Social distancing is just the act of removing yourself from public spaces as often as possible. For many of us, that means replacing public activities with online gaming, but for you, it might mean reading, playing music, baking, painting, coding, or whatever you love to do from the comfort of your home. We started this movement in part to remind everybody that social distancing doesn’t mean social isolation: we’re all in this together, even when we’re apart. What are other ways we can contribute if we still have to go to work? You can still live by our pledge and help save the world if you go to work! Not everybody has the luxury of being able to totally isolate themselves. Some people have to go to jobs, while others may need to care for relatives or go out for other necessities. Social distancing is the active decision to restrict your time in public spaces to the minimum required amount, which is going to vary from person to person.  What’s important is that you spend every minute you can at home and that you stay home if you’ve felt sick or been in close contact with somebody who has a confirmed case of coronavirus. Even if you feel healthy, give others a gap of at least six feet whenever possible and don’t touch other people physically. Wash your hands thoroughly with soap and water frequently (especially when exiting or entering a public space), and never touch your face, eyes or mouth with unwashed hands. You can also help amplify the message by not meeting friends in public, sharing the pledge, and shifting in-person meetups to online activities instead. How do you build a community through gaming?  Contrary to old stereotypes, gamers are inherently social. Building a community around an important issue like COVID-19 is just a matter of reaching out and getting help from big amplifiers. Once this message is in front of people, we’ve found gamers eager to join and help. It’s been truly uplifting in a challenging time. The gaming space is supremely lucky to have so many amazing influencers who care deeply about their fans and broader communities. This is an international epidemic, and it’s going to take international cooperation and acts of courage to overcome it. We will do whatever it takes for as long as it takes, and every gamer from the biggest pro to the average joe is making an impact by consciously deciding to sign the pledge and change their lifestyles until COVID-19 is controlled. Take the pledge over on the website! In the first few hours, over 10,000 gamers signed up, including the likes of Castro1021, FallenNCS, Sjokz, Nickeh30, Voyboy, JKap415, HungryBox, Goldenboy, Ocelot, G2Pengu, Slasher, SirActionSlacks, Sheever, and too many other gamers to name. We’re excited about every person who comes on and decides this is a movement worth supporting. Social distancing only works if everyone chooses to make a sacrifice for the greater good.
coding: gaming:
Gaming Spotlight: Gamers vs COVID-19
Gamers vs COVID-19 is a community of virus-killing, society-supporting, game-loving heroes, founded to raise awareness about the importance of social distancing, good hygiene, and positivity in combating the spread of COVID-19. They were founded by a group of anonymous gamers and medical professionals, most of whom work in or adjacent to the esports industry. You can join them by signing the pledge at www.gamersvscovid19.com!
Lots of parts of the internet thrive on misinformation—how does this initiative strive to combat that?

Our resources are heavily researched, and we rely on citations from institutions such as the US FDA, US CDC, and the WHO. Each of these is referenced on our page, so you don’t need to take our word for it. We also have contributing medical professionals who help to fact check our distributions, but that doesn’t mean we’re giving medical advice. 
Of course, when it comes to questions about viruses and disease, we always encourage anybody to go directly to a vetted source of information like those we’ve already mentioned.
Besides gaming, what are other ways to practice social distancing?
Social distancing is just the act of removing yourself from public spaces as often as possible. For many of us, that means replacing public activities with online gaming, but for you, it might mean reading, playing music, baking, painting, coding, or whatever you love to do from the comfort of your home. We started this movement in part to remind everybody that social distancing doesn’t mean social isolation: we’re all in this together, even when we’re apart.
What are other ways we can contribute if we still have to go to work?
You can still live by our pledge and help save the world if you go to work! Not everybody has the luxury of being able to totally isolate themselves. Some people have to go to jobs, while others may need to care for relatives or go out for other necessities. Social distancing is the active decision to restrict your time in public spaces to the minimum required amount, which is going to vary from person to person. 
What’s important is that you spend every minute you can at home and that you stay home if you’ve felt sick or been in close contact with somebody who has a confirmed case of coronavirus. Even if you feel healthy, give others a gap of at least six feet whenever possible and don’t touch other people physically. Wash your hands thoroughly with soap and water frequently (especially when exiting or entering a public space), and never touch your face, eyes or mouth with unwashed hands. You can also help amplify the message by not meeting friends in public, sharing the pledge, and shifting in-person meetups to online activities instead.
How do you build a community through gaming? 
Contrary to old stereotypes, gamers are inherently social. Building a community around an important issue like COVID-19 is just a matter of reaching out and getting help from big amplifiers. Once this message is in front of people, we’ve found gamers eager to join and help. It’s been truly uplifting in a challenging time.
The gaming space is supremely lucky to have so many amazing influencers who care deeply about their fans and broader communities. This is an international epidemic, and it’s going to take international cooperation and acts of courage to overcome it. We will do whatever it takes for as long as it takes, and every gamer from the biggest pro to the average joe is making an impact by consciously deciding to sign the pledge and change their lifestyles until COVID-19 is controlled.
Take the pledge over on the website! In the first few hours, over 10,000 gamers signed up, including the likes of Castro1021, FallenNCS, Sjokz, Nickeh30, Voyboy, JKap415, HungryBox, Goldenboy, Ocelot, G2Pengu, Slasher, SirActionSlacks, Sheever, and too many other gamers to name. We’re excited about every person who comes on and decides this is a movement worth supporting. Social distancing only works if everyone chooses to make a sacrifice for the greater good.

gaming: Gaming Spotlight: Gamers vs COVID-19 Gamers vs COVID-19 is a community of virus-killing, society-supporting, game-loving heroes,...

coding: Different coding styles
coding: Different coding styles

Different coding styles

coding: HTML/CSS are real coding languages
coding: HTML/CSS are real coding languages

HTML/CSS are real coding languages

coding: Coding while your PM is testing the feature
coding: Coding while your PM is testing the feature

Coding while your PM is testing the feature

coding: Silly girls color coding notes! Who does that? Right guys! Guys? Guys…..
coding: Silly girls color coding notes! Who does that? Right guys! Guys? Guys…..

Silly girls color coding notes! Who does that? Right guys! Guys? Guys…..

coding: 5 MEJA DILAKAN Triple JAVA - me coding Java, whilst drinking Java and being in Java, Indonesia
coding: 5 MEJA
 DILAKAN
Triple JAVA - me coding Java, whilst drinking Java and being in Java, Indonesia

Triple JAVA - me coding Java, whilst drinking Java and being in Java, Indonesia

coding: Justin Kaufman @JUSTINMKAUFMAN I remember when I first started coding, looking at stack traces like this thinking, "I'll never understand what this means." Ten years later, I still have no idea what it means. But look at me now! Justin Kaufman's iPhone 11 Pro Max Running NumberTwo on Justin Kaul man's iPhone 11 Pro Max Unity-Phone NumberTwo UnityGfuDeviceworker (35)) 3:CreateRenderPipeline NumberTwo:CreateRende rPipeline): 8x101c552e4 <+: Background JobWorker O (17 Bsckground JobWorker 1 (18) Background Job.Worker 2 (19 Background Job.Worker 3 (20 Background Job.Worker 4 (21) Background Job.Worker 5 (22) Background Job.Worker 6 (2 3 Background JobWorker 7 (24) Background Job.Worker 8 (25) Background Job.Worker 9 (26 Background JobWorker 10 (27) Beckground JebWerker 11 (28) Background Job.Worker 12 t29) x28, x27, Esp, 8-x601 x26, x25, sp, #ex10) x24, x23, [sp, ex28] 22, x21, sp, x303 x28, x19, tsp, aex48] x29, x3e, tsp, a0x50] x29, sp, #@x5e sp. sp, #0x368 x25, xe stp ex101c552e8 <4 8x101c552e0 48 stp ex101c552fe +12>: stp 8x181c55214 <+16 êx1eic552f8 +2>: 8x101c552fc +24? 8x181c55380 <+28>: i8x5e ;8x360 add sub ex101c55384<+32>: ex101c55388 <+36: x8, 6023 x8, [x8, sex2e0] 11 adrp ldr ex101c55310 <+44 13 ldr x8, [x8) x8. [x29, -8x581 x101c55318<+52 ex101e5531e <+563 x8, [x251 x8, ex181e553e4 x8, [x25, aex8) x8, x101c553e w8, tx25, 0x2a x8, [sp, #ex8] ax101e3fcfe 15 +2563 at puProgramsMetal.m ebz Background Job.Worker 13 (30) Background Job.Worker 14 C31) ex101c55320 +68>: ldr +256 at puProgramsMetal.mm 8x101c55324 <+6: cbz Background JobWorker 15 (32) ldrh 10 8x181c55328 +68>: 8x101c5532c +72 ex101c55330 +76 BatchDeleteObjects (33) Loading AsyneRead (34) UnityOfxDeviceWorker (35) 20 str : ::GetMe tal0fxDeviceCoret) at GfxDeviceMetal.mm:4101: 13 b1 21 w8, [x25, ex28 x9, [xe, #ex4818] x8, tx9, x8, 1sl #3] ldrt 22 ex101c55338 <+84): êxieic5533c +88> ex101c55340 t92> ex101c55344 96 0 lidb unnamed symbol267755 1dr 24 1db unnamed symbol2729ss. ldur x9, [x8, #exe x18, sp. #8x9 x9, [x1e, exff qe, [x8] 2 ldb unnamed symbol205133 -0x9f 26 13:CreateRenderPipeline) stur ex101c5534c <+184: ldr 4GetidkMTLRenderPipelineStat.. x101c55350 <+188>: qe. tsp, x198 NumberTwo) 29 str 15eCachedPipeline CommonDrawsetup) 7DrawBufferRangesPilatform UnityGfDevice Worker (35)) 3:CreateRenderPipeline 0 Metali Error areating papeline state (Sprites/Detauit) Compiler encounterea an anterna1 error (null)2019-11-16 20:19:56.831429-0808 NunberTwo[ 29135:2134922] [Coon] BSMachError: part see3; (os/kern) invalid 2019-11-16 20: 19:56.834555-0880 NumberTwo[29135: 2134922] Unbalanced calls too begin/end appearance transitions for <SplashScreenControler: ex11faa5c20 UnloadTime: 1. 472042 ms 8 non-virtual thunk to GhDeviceM capability Cexi4) "Unable to insert COPY SEND 9:DrawBuffersStereo 10 DrawBuffers) 11RunCommand ) 2819-11-16 28:20:07.208653-8800 NumberTwol29135: 2135846] Compiler failed to build request ing pipeline state (Brush/DiffuseDo ubleSided: RasterizationEnabled is false but the vertex 12 GDericeWorkerAutoreleaseP. Metal: Error shader"s return type is not void (null) Metal: Error ereating pipeline state (Brush/DiffuseDeublesided): RasterizationEnabled is false but the vertex shader's return type is not void (null) Met al: Failed to get shader entry point 2819-11-16 20:20:07.211619-e809 NumberTwo[29135: 2135946] Compiler failed to build request Metal: Error areating pipeline state (Brush/Special/igglyoraphiteDoublesided): output of type half4 is not compatible with a HTLPixelFormatInvalid color attachement (nul1) Metal: Failed to get shader entry point ze19-11-16 28: 20:17.247672-ee09 NumberTwo[29135: 2135046] Compiler failed to build request Metal: Error 13 RunExt0 14RunD 15Run@fxDeviceWorker ) 16 RunThreadWrapper) e 17 pthresd stsrt com.apple.CoreMotion.MotionThread... Loading PreloadManager (37) CleudJob.Worker O (40) Thread 42 comapple.NSURLConnectionloader.. Thread 44 pismatchino n p er e (Brush/Special/HypereolorDoublesided): Fragment input(s) user(TEXCOORD) output typets) or not written by vertex shader (null) 2019-11-16 28:20:17-252482-08ee NumberTwo[ 29135 :213se46] Compiler failed to build request Metali Errer creating pipeline state (Brush/Standardsinglesided): Frageent inputis) user(TEXCOORDO) mismatching vertex shader output typels) or not Written by vertex shader (null) (11db) Auto O Filter Fiter All Output 9:56 AM 17 Nov 19 Twitter for Mac Understanding stack traces is an art
coding: Justin Kaufman
 @JUSTINMKAUFMAN
 I remember when I first started
 coding, looking at stack traces like
 this thinking, "I'll never understand
 what this means."
 Ten years later, I
 still have no idea what it means.
 But look at me now!
 Justin Kaufman's iPhone 11 Pro Max
 Running NumberTwo on Justin Kaul man's iPhone 11 Pro Max
 Unity-Phone
 NumberTwo
 UnityGfuDeviceworker (35)) 3:CreateRenderPipeline
 NumberTwo:CreateRende rPipeline):
 8x101c552e4 <+:
 Background JobWorker O (17
 Bsckground JobWorker 1 (18)
 Background Job.Worker 2 (19
 Background Job.Worker 3 (20
 Background Job.Worker 4 (21)
 Background Job.Worker 5 (22)
 Background Job.Worker 6 (2 3
 Background JobWorker 7 (24)
 Background Job.Worker 8 (25)
 Background Job.Worker 9 (26
 Background JobWorker 10 (27)
 Beckground JebWerker 11 (28)
 Background Job.Worker 12 t29)
 x28, x27, Esp, 8-x601
 x26, x25, sp, #ex10)
 x24, x23, [sp, ex28]
 22, x21, sp, x303
 x28, x19, tsp, aex48]
 x29, x3e, tsp, a0x50]
 x29, sp, #@x5e
 sp. sp, #0x368
 x25, xe
 stp
 ex101c552e8 <4
 8x101c552e0 48
 stp
 ex101c552fe +12>:
 stp
 8x181c55214 <+16
 êx1eic552f8 +2>:
 8x101c552fc +24?
 8x181c55380 <+28>:
 i8x5e
 ;8x360
 add
 sub
 ex101c55384<+32>:
 ex101c55388 <+36:
 x8, 6023
 x8, [x8, sex2e0]
 11
 adrp
 ldr
 ex101c55310 <+44
 13
 ldr
 x8, [x8)
 x8. [x29, -8x581
 x101c55318<+52
 ex101e5531e <+563
 x8, [x251
 x8, ex181e553e4
 x8, [x25, aex8)
 x8, x101c553e
 w8, tx25, 0x2a
 x8, [sp, #ex8]
 ax101e3fcfe
 15
 +2563 at puProgramsMetal.m
 ebz
 Background Job.Worker 13 (30)
 Background Job.Worker 14 C31)
 ex101c55320 +68>:
 ldr
 +256 at puProgramsMetal.mm
 8x101c55324 <+6:
 cbz
 Background JobWorker 15 (32)
 ldrh
 10
 8x181c55328 +68>:
 8x101c5532c +72
 ex101c55330 +76
 BatchDeleteObjects (33)
 Loading AsyneRead (34)
 UnityOfxDeviceWorker (35)
 20
 str
 : ::GetMe tal0fxDeviceCoret) at GfxDeviceMetal.mm:4101: 13
 b1
 21
 w8, [x25, ex28
 x9, [xe, #ex4818]
 x8, tx9, x8, 1sl #3]
 ldrt
 22
 ex101c55338 <+84):
 êxieic5533c +88>
 ex101c55340 t92>
 ex101c55344 96
 0 lidb unnamed symbol267755
 1dr
 24
 1db unnamed symbol2729ss.
 ldur
 x9, [x8, #exe
 x18, sp. #8x9
 x9, [x1e, exff
 qe, [x8]
 2 ldb unnamed symbol205133
 -0x9f
 26
 13:CreateRenderPipeline)
 stur
 ex101c5534c <+184:
 ldr
 4GetidkMTLRenderPipelineStat..
 x101c55350 <+188>:
 qe. tsp, x198
 NumberTwo)
 29
 str
 15eCachedPipeline
 CommonDrawsetup)
 7DrawBufferRangesPilatform
 UnityGfDevice Worker (35)) 3:CreateRenderPipeline
 0
 Metali Error areating papeline state (Sprites/Detauit) Compiler encounterea an anterna1 error
 (null)2019-11-16 20:19:56.831429-0808 NunberTwo[ 29135:2134922] [Coon] BSMachError: part see3; (os/kern)
 invalid
 2019-11-16 20: 19:56.834555-0880 NumberTwo[29135: 2134922] Unbalanced calls too begin/end appearance transitions
 for <SplashScreenControler: ex11faa5c20
 UnloadTime: 1. 472042 ms
 8 non-virtual thunk to GhDeviceM
 capability Cexi4) "Unable to insert COPY SEND
 9:DrawBuffersStereo
 10 DrawBuffers)
 11RunCommand )
 2819-11-16 28:20:07.208653-8800 NumberTwol29135: 2135846] Compiler failed to build request
 ing pipeline state (Brush/DiffuseDo ubleSided: RasterizationEnabled is false but the vertex
 12 GDericeWorkerAutoreleaseP.
 Metal: Error
 shader"s return type is not void
 (null) Metal: Error ereating pipeline state (Brush/DiffuseDeublesided): RasterizationEnabled is false but the
 vertex shader's return type is not void
 (null) Met al: Failed to get shader entry point
 2819-11-16 20:20:07.211619-e809 NumberTwo[29135: 2135946] Compiler failed to build request
 Metal: Error areating pipeline state (Brush/Special/igglyoraphiteDoublesided): output of type half4 is not
 compatible with a HTLPixelFormatInvalid color attachement
 (nul1) Metal: Failed to get shader entry point
 ze19-11-16 28: 20:17.247672-ee09 NumberTwo[29135: 2135046] Compiler failed to build request
 Metal: Error
 13 RunExt0
 14RunD
 15Run@fxDeviceWorker )
 16 RunThreadWrapper)
 e 17 pthresd stsrt
 com.apple.CoreMotion.MotionThread...
 Loading PreloadManager (37)
 CleudJob.Worker O (40)
 Thread 42
 comapple.NSURLConnectionloader..
 Thread 44
 pismatchino n p er e (Brush/Special/HypereolorDoublesided): Fragment input(s) user(TEXCOORD)
 output typets) or not written by vertex shader
 (null) 2019-11-16 28:20:17-252482-08ee NumberTwo[ 29135 :213se46] Compiler failed to build request
 Metali Errer creating pipeline state (Brush/Standardsinglesided): Frageent inputis) user(TEXCOORDO)
 mismatching vertex shader output typels) or not Written by vertex shader
 (null) (11db)
 Auto O Filter
 Fiter
 All Output
 9:56 AM 17 Nov 19 Twitter for Mac
Understanding stack traces is an art

Understanding stack traces is an art

coding: Is css coding though?
coding: Is css coding though?

Is css coding though?