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Hello, Internet, and Ironic: TYPOGRAPHICAL TONE OF VOICE 145 when did tumblr collectively decide not to use unctuation like when did this happen why is this a thing it iust looks so smooth I mean look at this sentence flow like a jungle river The popularity of this and similar posts both confirms that the describing a phenomenon widely recognized by fellow posters were neers and helped acculturate new users into the norms of the plat- form, such as signaling that a question is rhetorical or ironic by ask- ing it without a question mark. Ruhl cites another self-referential, widely shared, multiauthored post, this time from 2016. At first glance, it seems like it's primarily emphasis, but those examples example of different kinds of an interspersed in a neutral, minimal- are ist carrier sentence: i think it's really Cool how there are so many ways to express emphasis Completely different it's #wild TM on tumblr and they're all. #EmphasisTM WHAT HAVE YOU DONE The hashtagged, initial-capped, space-stretched, trademarked HEmphasisTM is a break in the system: it's got too many things ng on at once to be interpretable as more than a joke. But the reply all-capped WHAT HAVE YOU DONE, is simultaneously emphatic and minimalist: it signals strong feeling from the all caps and a rhe- torical question from the question syntax without a question mark. lumblr users were pography, but it wasn't just a Tumblr thing: it also started flourishing particularly self-reflexive about minimalist ty- allthingslinguistic: hi hello alert so that classic tumblr flowing jungle river post is now cited in a real book like an actual paper book and it’s called because internet and it’s all about the evolution of internet language and how TUMBLR DID THE THING and you can get it here
Hello, Internet, and Ironic: TYPOGRAPHICAL TONE OF VOICE 145
 when did tumblr collectively decide not to use
 unctuation like when did this happen why is
 this a thing
 it iust looks so smooth I mean look at
 this sentence flow like a jungle river
 The popularity of this and similar posts both confirms that the
 describing a phenomenon widely recognized by fellow
 posters were
 neers and helped acculturate new users into the norms of the plat-
 form, such as signaling that a question is rhetorical or ironic by ask-
 ing it without a question mark. Ruhl cites another self-referential,
 widely shared, multiauthored post, this time from 2016. At first
 glance, it seems like it's primarily
 emphasis, but those examples
 example of different kinds of
 an
 interspersed in a neutral, minimal-
 are
 ist carrier sentence:
 i think it's really Cool how there are so many ways
 to express emphasis
 Completely different it's #wild
 TM on tumblr and they're all.
 #EmphasisTM
 WHAT HAVE YOU DONE
 The hashtagged, initial-capped, space-stretched, trademarked
 HEmphasisTM is a break in the system: it's got too many things
 ng on at once to be interpretable
 as more than a joke. But the reply
 all-capped WHAT HAVE YOU DONE, is simultaneously emphatic
 and minimalist: it signals strong feeling from the all caps and a rhe-
 torical question from the question syntax without a question mark.
 lumblr users were
 pography, but it wasn't just a Tumblr thing: it also started flourishing
 particularly self-reflexive about minimalist ty-
allthingslinguistic:

hi hello alert so that classic tumblr flowing jungle river post is now cited in a real book like an actual paper book and it’s called because internet and it’s all about the evolution of internet language and how TUMBLR DID THE THING and you can get it here

allthingslinguistic: hi hello alert so that classic tumblr flowing jungle river post is now cited in a real book like an actual paper book ...

One, This, and Really: This is really a classic one..
nsfw
One, This, and Really: This is really a classic one..

This is really a classic one..

Tumblr, Blog, and Boobs: GnomeofNinjas 1 month ago Then let me revise my math, as I have not had the chance to read the manga The average muzzle velocity of a M1A rifle is 2,800 feet per second, or 1909.1 miles per hour This is in fact faster than Mach 2.5. At the distance he is firing from, the bullet wouldn't have had much time to slow, so it is still traveling at approximately Mach 2.5. Her boobs are potentially going double the top speed of the F-35 fighter jet She has boobs that are still incredibly fast. Reply 16in reply to metallavery (Show the comment) boobsdontworkthatway: kazzyboii: letshearitfortheuniverse: chibisokka: canuckistanicefront: assuming shes average height. her boobs appear to be about 1/3 her torso and average torso of a female being 22.6” her boobs are about 7.5” long. a foot is 12 inches. theyre moving at 5,600ft aka 67200 inches a second. her boobs are flopping 8960 times a second. 8960 flops per second would result in the shockwaves from her breasts emitting an 8960 Hz tone, which is actually a very shrill noise within the range of human hearing. You can enter 8960 into this website to hear an audio sample of what her breast-tone would approximately sound like Did all of you major in boob math I HAVE BEEN LOOKING FOR THIS EVERYWHERE AND I HAVE FOUND IT AGAIN AT LASt Reblogging an old classic for boob physics appreciation. Bless you for calculating this. -s
Tumblr, Blog, and Boobs: GnomeofNinjas 1 month ago
 Then let me revise my math, as I have not had the chance to read the manga
 The average muzzle velocity of a M1A rifle is 2,800 feet per second, or 1909.1 miles per hour
 This is in fact faster than Mach 2.5. At the distance he is firing from, the bullet wouldn't have
 had much time to slow, so it is still traveling at approximately Mach 2.5.
 Her boobs are potentially going double the top speed of the F-35 fighter jet
 She has boobs that are still incredibly fast.
 Reply 16in reply to metallavery (Show the comment)
boobsdontworkthatway:

kazzyboii:

letshearitfortheuniverse:

chibisokka:

canuckistanicefront:

assuming shes average height. her boobs appear to be about 1/3 her torso and average torso of a female being 22.6” her boobs are about 7.5” long. a foot is 12 inches. theyre moving at 5,600ft aka 67200 inches a second. her boobs are flopping 8960 times a second.

8960 flops per second would result in the shockwaves from her breasts emitting an 8960 Hz tone, which is actually a very shrill noise within the range of human hearing. You can enter 8960 into this website to hear an audio sample of what her breast-tone would approximately sound like

Did all of you major in boob math

I HAVE BEEN LOOKING FOR THIS EVERYWHERE AND I HAVE FOUND IT AGAIN AT LASt


Reblogging an old classic for boob physics appreciation. Bless you for calculating this. -s

boobsdontworkthatway: kazzyboii: letshearitfortheuniverse: chibisokka: canuckistanicefront: assuming shes average height. her boobs app...

Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME