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Being Alone, Bad, and Family: NEW EPISODE CN CARTOETw I WAS TERRIBLE TO YOU. I LIKED TAKING EVERYTHING OUT ON YO.. beta-kindergarten: Because this is, for whatever reason being discussed again in the tags, here’s just another reminder to everyone, and especially to my fellow survivors who see themselves in Jasper: SU has /never/ been ambiguous regarding who was in control of malachite. It was undoubtedly Lapis up until SWI, and even then you could say she and Jasper were working together to fight the CGs. Abuse by definition NEEDS to have a power imbalance between the victim and abuser. Jasper was never allowed that power, while Lapis is always described as the one who was in control, therefore Lapis was the abuser and Jasper was the victim. Victims aren’t always good people. Jasper is very much a victim of circumstance, both from the war and from Malachite. Yes, she’s abusive, but towards the corrupted gems, and has yet to be given a chance to unlearn her toxic behaviors. She’s a messy victim, she’s aggressive and angry, and there are so many survivors who act like this; and guess what, they’re still victims. Having “ugly” symptoms and feeling affection for your abuser does NOT make you the abuser of the relationship. It doesn’t undermine your abuse and certainly doesn’t justify it, no matter what vitriol this fandom tries to spew at you because you see Jasper as the victim. Abusers aren’t always going to be your enemy. They aren’t always going to be bigger than you, or physically stronger. They can be friends or family or “beach summer fun buddies”. They can be nice sometimes and absolutely terrible other times. And they can also have traumas of their own. This doesn’t change or excuse the fact that they’re abusive. Lapis is this kind of abuser. She was the one holding the chains, the one who acknowledges her own power (and fears being placed in positions of control because of it), and the one who regrets her decisions and is trying to stop being abusive. Frankly I don’t care about protagonist centered morality enough to even consider Steven’s point of view regarding Malachite. I don’t care what the CGs in the show have to say about the situation because regardless of how much of a “terrible” person Jasper is, it’s presented clearly to us who was the one being held in chains against their will. I also cannot be bothered to care about your definitions of “lashing out” or, “self-blaming”. Lapis made her intentions painfully clear that this was for revenge and wanting to take out everything on someone. She doesn’t love the earth nor does she want to play nice with the CGs. So don’t even try to tell me this because I’m frankly just /tired/ of being reminded that you people don’t actually care about victims if our behaviors or coping mechanisms are “wrong” to you. Also, of the 2 years that I’ve been involved in this hell fandom I’ve yet to see Jasper fans attack the inboxes or posts of Lapis fans to the same extent that the reverse has been done. Jasper fans don’t spread ugly rumors about Rebecca Sugar’s abuse history either, so it’s pretty ironic that WE’RE the ones who condone abuse isn’t it? tl;dr: You’re honestly disgusting if you’ve EVER tried to make a victim feel bad for liking Jasper, and I sincerely hope you grow up some day and learn that it’s not worth it to harm real people and survivors for the sake of a cartoon. And if you’re a victim who relates to Jasper, believe me when I say you aren’t alone and you aren’t a bad person. Keep doing you. ✌️
Being Alone, Bad, and Family: NEW EPISODE
 CN
 CARTOETw

 I WAS TERRIBLE TO YOU.

 I LIKED TAKING EVERYTHING OUT ON YO..
beta-kindergarten:

Because this is, for whatever reason being discussed again in the tags, here’s just another reminder to everyone, and especially to my fellow survivors who see themselves in Jasper:

SU has /never/ been ambiguous regarding who was in control of malachite. It was undoubtedly Lapis up until SWI, and even then you could say she and Jasper were working together to fight the CGs. Abuse by definition NEEDS to have a power imbalance between the victim and abuser. Jasper was never allowed that power, while Lapis is always described as the one who was in control, therefore Lapis was the abuser and Jasper was the victim.

Victims aren’t always good people. Jasper is very much a victim of circumstance, both from the war and from Malachite. Yes, she’s abusive, but towards the corrupted gems, and has yet to be given a chance to unlearn her toxic behaviors. She’s a messy victim, she’s aggressive and angry, and there are so many survivors who act like this; and guess what, they’re still victims. Having “ugly” symptoms and feeling affection for your abuser does NOT make you the abuser of the relationship. It doesn’t undermine your abuse and certainly doesn’t justify it, no matter what vitriol this fandom tries to spew at you because you see Jasper as the victim.

Abusers aren’t always going to be your enemy. They aren’t always going to be bigger than you, or physically stronger. They can be friends or family or “beach summer fun buddies”. They can be nice sometimes and absolutely terrible other times. And they can also have traumas of their own. This doesn’t change or excuse the fact that they’re abusive. Lapis is this kind of abuser. She was the one holding the chains, the one who acknowledges her own power (and fears being placed in positions of control because of it), and the one who regrets her decisions and is trying to stop being abusive. 

Frankly I don’t care about protagonist centered morality enough to even consider Steven’s point of view regarding Malachite. I don’t care what the CGs in the show have to say about the situation because regardless of how much of a “terrible” person Jasper is, it’s presented clearly to us who was the one being held in chains against their will. I also cannot be bothered to care about your definitions of “lashing out” or, “self-blaming”. Lapis made her intentions painfully clear that this was for revenge and wanting to take out everything on someone. She doesn’t love the earth nor does she want to play nice with the CGs. So don’t even try to tell me this because I’m frankly just /tired/ of being reminded that you people don’t actually care about victims if our behaviors or coping mechanisms are “wrong” to you. 

Also, of the 2 years that I’ve been involved in this hell fandom I’ve yet to see Jasper fans attack the inboxes or posts of Lapis fans to the same extent that the reverse has been done. Jasper fans don’t spread ugly rumors about Rebecca Sugar’s abuse history either, so it’s pretty ironic that WE’RE the ones who condone abuse isn’t it?

tl;dr: You’re honestly disgusting if you’ve EVER tried to make a victim feel bad for liking Jasper, and I sincerely hope you grow up some day and learn that it’s not worth it to harm real people and survivors for the sake of a cartoon. And if you’re a victim who relates to Jasper, believe me when I say you aren’t alone and you aren’t a bad person. Keep doing you. ✌️

beta-kindergarten: Because this is, for whatever reason being discussed again in the tags, here’s just another reminder to everyone, and es...

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Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

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